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Mary Bing, Female Human [Permalink]

Personal [hide]

Description: She wears a brown costume with the symbols of the sun god on her torso, and carries crossbows. Her brown hair has been sun bleached extensively. She has gleaming, smiling blue eyes.

Personality: Aggressive, abrasive, and angry, Mary embodies much of what other species detest in the Humans. She does not believe in violence as a means to an end. She is a dedicated Apothecary but believes her peers are too gung-ho.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her father took her hunting and taught her how to get in the mind of other creatures. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is content

Ideals: Fighting, Pacifist. Flaws: Antagonistic, Mundane. Bonds: Nature. Occupation: Apothecary

Voice: Low range voice

Attributes [hide]

Mary Bing, Female Human Expert 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Deception +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp. Rose (30 gp).


Social Check DCs


Paela Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She tends to wear a white poncho over her likewise colored trousers and shirt. She is an epitome of beauty. Her hair is brown, silky, and of moderate length. Her amber eyes are slightly larger than normal.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Born to a poor family in the city she treasured whatever gifts she got. Paela abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She ran away from her former home and has been making her living as a Jeweler for the past few years.

Motivation: She wants revenge against illithids; and sabotage a competitor

Bonds: Attractive, Job, Poor, Adventurer, Enemies. Occupation: Jeweler

Voice: Complex vocabulary, royal

Attributes [hide]

Paela Greenleaf, Female Halfling Bard 1
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)14 (+2) 17 (+3)13 (+1)
Skills Investigation +4, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 500 sp. Azurite (11 gp).


Social Check DCs


Ahrim Pain, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a green costume with the symbols of magic on his torso. His hair is purple and curly. His eyes are red.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Ahrim was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Poor. Occupation: Detective

Voice: American accent

Attributes [hide]

Ahrim Pain, Male Tiefling Paladin 1
Medium (5'1") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)15 (+2) 14 (+2)15 (+2)
Skills Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 10 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp).


Social Check DCs


Theren Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is physically well-built. His black hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is fixated on the number 87. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the east his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Flaws: Ugly, Insane, Impulsive. Bonds: Poor. Occupation: Dyer

Voice: Sounds elderly

Attributes [hide]

Theren Wasanthi, Male Elf Fighter 3
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 9 (-1)12 (+1) 11 (+0)18 (+4)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +7 / 1d8+5, Grapple +5

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Bethrynna Coleman, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow costume with the symbols of luck on her torso. She carries with her a set of scimitars, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. She wears a wide-brimmed hat to cover her moderate length red hair. She wears round tiny glasses practically rammed into her face.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is able to fit into much smaller and tighter spaces than normal.

History: Bethrynna lived on a farm with her father, near the main road leading to a nearby town. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bethrynna fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her relatives are trying to arrange a marriage; and to unite with her sister

Ideals: Fighting, Athletic, Gifted. Bonds: Family. Occupation: Fortune-teller

Voice: Pronounces O like U

Attributes [hide]

Bethrynna Coleman, Female Half-Elf Adept 1
Medium (4'8") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)17 (+3) 11 (+0)12 (+1)
Skills Acrobatics +1, Arcana +5
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Ignan, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 140 gp. 1 Backpack.


Social Check DCs

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