Williamina Clayton, Female Human [Permalink]
Personal [hide]
Description: She wears long strands of emerald and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has a moderate pudge and is not very fit. She has slicked back blonde hair. She has violet eyes.
Personality: She speaks before she thinks and is too direct. She is skeptical of what others tell her and is slow to trust.
History: Williamina was born with her mother's beautiful face. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Williamina and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and to prove her worth to the world
Flaws: Impulsive, Shy, Antagonistic. Bonds: Rich, Attractive. Occupation: Butcher
Voice: Creaky witch voice
Attributes [hide]
Medium (4'7") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 200 sp.
Gillyd Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She is physically well-built. Her auburn hair is still thick. Her eyes are amber and she is always smoking a pipe.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Gillyd was born the youngest of three triplets. Gillyd was born on a far southern mountains where she grew up under the tutelage of her father, an expert Barrister. She now owns her own business.
Motivation: Wants to open a new tavern; and money/treasure
Ideals: Joker. Bonds: Job, Family, Immigrant, Rich. Occupation: Barrister
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 5000 cp. Sard (50 gp). 1 Banded mail.
Salanop Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: This malnourished woman is wearing a tight blue one piece outfit complete with pants, hood, and a cape. Her brown hair is heavily combed to the left. She has gray eyes.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: A powerful wizard made her what she is. Her family was turned out during the war. She and her family wandered north to less war torn lands. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Passionate. Flaws: PTSD. Bonds: Poor, Criminal record, Mentor. Occupation: Doctor
Voice: Voice breaks
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 400 sp.
Zunn Blakely, Male Half-Orc [Permalink]
Personal [hide]
Description: He likes to wear black tank tops with grey pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He is bald on top and has large golden tufts of hair around his ears. He has a tattooed face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A powerful wizard made him what he is. After coming to the age of reason, Zunn took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.
Motivation: Someone believes him a fraud; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Enemies, Mentor. Occupation: Shepherd
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 60 gp. Moonstone (30 gp). Tourmaline (150 gp). Coral (150 gp).
Krusk Beverly, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is cut close to his head. His eyes are brown and catlike.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: The child of a Scribe, who enjoyed hunting, Krusk was taken on many hunting expeditions. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to open a new tavern; and many dire rats want him driven away
Flaws: Antagonistic. Bonds: Enemies, Nature, Job. Occupation: Beggar
Voice: Posh accent
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Celestial, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 60 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!