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Advanced [show]


Odo Stafford, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He carries with him a set of nunchakus on his belt, each one with a ruby on the hilt. His long chestnut hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He is a hateful person. He taunts others and blames them for his problems. When he's not drinking or sleeping the drinks off, he's doing music.

History: He got into the Engraver business at a young age. He has had some formal music training, and achieved minor success. He then took over the family business and is one of the better Engraver for hire.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new engraver responsibilities is difficult

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Job. Occupation: Engraver

Voice: Russian accent

Attributes [hide]

Odo Stafford, Male Human Cleric 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Dynamic Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears tight fighting clothing, which leaves very little to the imagination. Her yellow fur is slicked back into a classic pompadour. Her skin is flawless and her copper eyes scan people very quickly.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born at the edge of vast plains. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dynamic took refuge in the old dungeon and found the beat up whip and armor she uses now. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dynamic fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To settle down with her crush; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Shoemaker

Voice: Booming voice

Attributes [hide]

Dynamic Of World, Female Tabaxi Rogue 5
Medium (5'0") Tabaxi, Neutral Evil (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 11 (+0)17 (+3)
Skills Intimidation +6, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Enidda Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a font of random trivia from the lore and stories she has discovered

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Assassin arts, while her father instructed her in etiquette, music and courtly manner. She was an athlete and attended two major summer competitions. She never won. After a long history of fighting, Enidda and her spouse have recently divorced.

Motivation: To share knowledge with the world; and money/treasure

Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Assassin

Voice: Scandinavian accent

Attributes [hide]

Enidda Scheppen, Female Gnome Commoner 1
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)10 (+0) 9 (-1)9 (-1)
Skills History +2, Investigation +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 6000 cp.


Social Check DCs


Shanairla Gentry, Female Half-Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she dresses in collared shirts and wears a proper scarf over her head. Her moppish silver hair is in a traditional bowl cut. She wears large thick round spectacles.

Personality: She is overprotective of those who hire her services. As long as the job gets done she does not care how it got done.

History: She was raised in a mountains tribe. Shanairla abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She has passion for adventuring and risk; and she feels the way she acts is they only way to get by in the world

Ideals: Professionalism, Impeccable. Bonds: Guardian, Nature, Adventurer. Occupation: Farmer

Voice: Squeaky

Attributes [hide]

Shanairla Gentry, Female Half-Elf Warlock 4
Medium (5'7") Half-Elf, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)11 (+0) 18 (+4)11 (+0)
Skills Animal Handling +6, Deception +2
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp. Amber (80 gp). 1 Minor magic item.


Social Check DCs


Lance Altham, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is red and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is witty, but his monotone delivery comes off as unnerving He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Lance and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Athletic, Joker, Fighting. Flaws: Impulsive, Disease, Antagonistic. Occupation: Barkeep

Voice: Old thin voice

Attributes [hide]

Lance Altham, Male Human Sorcerer 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)16 (+3) 9 (-1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 9
Languages Common, Abyssal, Draconic, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 100 sp.


Social Check DCs

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