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NPC Generator

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Advanced [show]


Vrondiss Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black vest and prefers white and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His copper crest is smooth and relatively long. He has a tattooed face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Immigrant, Rich. Occupation: Glassblower

Voice: Soft and mumbly

Attributes [hide]

Vrondiss Pfaphnyrennish, Male Dragonborn Aristocrat 4
Medium (6'4") Dragonborn, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)10 (+0) 14 (+2)15 (+2)
Skills Acrobatics +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Makaria Strength, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and carries greatswords. Her dark red hair, when down, is lengthy. She tend to wears goggles to shield her eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Animals are drawn to her, and she is able to talk to them.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Makaria fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She's repulsed by the PC.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Poor, Military. Occupation: Beggar

Voice: Can't modulate volume

Attributes [hide]

Makaria Strength, Female Tiefling Commoner 3
Medium (5'5") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 16 (+3)16 (+3)
Skills Deception +5, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Druuk Law, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He wears his blonde hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a pair of adventurers, Druuk grew up listening to his father's many stories. A freak accident while working with his Navigator father left him crippled. During his travels, Druuk and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Druuk discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Druuk fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Poor, Adventurer, Nature. Occupation: Miller

Voice: High pitched and raspy

Attributes [hide]

Druuk Law, Male Half-Orc Aristocrat 2
Medium (5'8") Half-Orc, Neutral Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)6 (-2) 10 (+0)12 (+1)
Skills Deception +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4

Possessions: 1600 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Pandjed Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a black costume with the symbols of strength on his torso. He wears a colorful flower in his bronze crest. His eyes are gold and he is always smoking a pipe.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Pandjed is combative with any and all who dare try his patience in the slightest.

History: Pandjed lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their son. He worked as a Assassin, and he later adopted a second son.

Motivation: Tabaxi compassion.

Ideals: Justice. Flaws: Racist. Bonds: Poor, Attractive, Family. Occupation: Assassin

Voice: Raspy

Attributes [hide]

Pandjed Argenthrixus, Male Dragonborn Bard 4
Medium (6'5") Dragonborn, Neutral Evil (CR 4)
Armor Class 9
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)15 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 4000 cp. 1 Minor magic item.


Social Check DCs


Aelar Nailo, Male Elf [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and likes to wear tan tank tops with black pants. His skin is also unnaturally pale. He has styled his brown hair well, parting it to the right. His eyes are a pleasant violet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fletcher arts, while his father instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Elves in the east were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear.

Flaws: Ugly, Cynical, Fearful. Bonds: Rich, Immigrant. Occupation: Fletcher

Voice: Slow speaker

Attributes [hide]

Aelar Nailo, Male Elf Ranger 3
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. 1 Everburning torch.


Social Check DCs

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