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Advanced [show]


Everard Morton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He sports a long brown beard, and similarly colored long hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: His tongue was cut out and he uses sign language. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He inherited the family business which he has now maintained for 4 years.

Motivation: To be a Farmer again; and he has decided he is irredeemable

Flaws: Ugly, Disease. Bonds: Criminal record, Job. Occupation: Barber

Voice: French accent

Attributes [hide]

Everard Morton, Male Human Warrior 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Performance +4, Religion +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 600 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Jebeddo Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a tan and blue robe with the hood down. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Jebeddo was raised in a hard working conservative environment. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found.

Flaws: Ugly. Bonds: Family, Rich, Job. Occupation: Servant

Voice: Scottish accent

Attributes [hide]

Jebeddo Oomtrowl, Male Gnome Monk 1
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 19 (+4)14 (+2) 14 (+2)10 (+0)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 gp. Jet (50 gp).


Social Check DCs


Taklinn Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears dull grey sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His long black hair is drawn into a two foot long braid. This amber eyed westerner is not easily forgotten.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has worked as a Masseuse like his father before him.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent father

Bonds: Job, Adventurer, Immigrant, Family. Occupation: Masseuse

Voice: Spanish accent

Attributes [hide]

Taklinn Balderk, Male Dwarf Aristocrat 1
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)9 (-1) 14 (+2)13 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 300 sp. 1 Banded mail.


Social Check DCs


Akra Nemmonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light green in addition to tight pants. She has green crest. Her eyes are red and catlike.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born blind and as such lacked many opportunities for work. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. By chance she met her brother recently and the two have been together since.

Motivation: An old rival family wants her found.

Ideals: Entrepeneur. Flaws: Disease. Bonds: Job, Family. Occupation: Mercenary

Voice: French accent

Attributes [hide]

Akra Nemmonis, Female Dragonborn Ranger 1
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)12 (+1) 10 (+0)9 (-1)
Skills Deception +1, History +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 6000 cp. A roughly beaten golden orb (80 gp).


Social Check DCs


Drifting Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears a simple pastel robe with blue stripes complete with hood. Her whole body is exceptionally muscular. Her white fur is matted, messy, and big. Her eyes are amber and she is always smoking a pipe.

Personality: Overbrimming with self-confidence, Drifting isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She believes the world needs to unite to get rid of gnolls once and for all.

History: Drifting hails from a village terrorized by gnolls. Her family was turned out during the war. She and her family wandered south to less war torn lands. She moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for her; and a deep hatred of gnolls

Ideals: Impeccable. Flaws: Ugly, PTSD. Bonds: Immigrant, Enemies. Occupation: Stylist

Voice: Russian accent

Attributes [hide]

Drifting Candle, Female Tabaxi Expert 3
Medium (5'1") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 14 (+2)18 (+4)
Skills Performance +6, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp.


Social Check DCs

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