Ermina Yardley, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a lot of dark rich colors, with gold accents. Her auburn hair is wavy and long. Her brown unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, Ermina embodies much of what other species detest in the Humans. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Cursed with lycanthropy at a very young age, Ermina has worked very hard to control her curse. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: She has passion for adventuring and risk; and to reunite with her old friends
Flaws: Disease, Antagonistic. Bonds: Attractive, Adventurer, Religious. Occupation: Bather
Voice: Farmer accent
Attributes [hide]
Medium (4'8") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 90 gp. Jade (40 gp). 1 Masterwork Common Ranged Weapon.
Lagazi Tindall, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears a custom-built plate barding that's adorned with white lining and desert motifs. She has a penchant for wearing a ring with an oversized opal on her left hand. Her silver hair is cut short. Her eyes, though not visible through her cowl, are green.
Personality: Eccentric and domineering, Lagazi will drive conversation. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy.
Ideals: Extrovert, Fighting. Bonds: Rich, Slave, Military. Occupation: Farmer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 8 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee.
Miles Flows, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is greying and his face has many wrinkles. He has a tattooed face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Miles took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He has since lost track of the people in his past.
Motivation: He wants nothing more than to rejoin the army; and his spouse's relatives view him with great suspicion
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Nature, Family, Military. Occupation: Detective
Voice: Boston accent
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Chenna Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her golden hair is styled in orderly dreadlocks. She has a tattooed face.
Personality: She snorts whenever she laughs or is feeling confident. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born several months after her father was called into army service. When Chenna reached her early adolescence her Halfling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She is untrained/undisciplined, which makes her dangerous.
Motivation: To find somewhere to settle down; and she seems to be bored by most things
Ideals: Fighting. Flaws: Insane, Mundane. Bonds: Attractive, Military. Occupation: Assassin
Voice: Old thin voice
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 140 gp. 1 Banded mail.
Windy Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she tends to wear a brown poncho over her likewise colored trousers and shirt. Her beige fur is drawn into a tight pony tail with a card scrunchie. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Windy wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Windy was born the youngest of three triplets. While studying, she fell in love. They married and had a daughter. She has since lost track of the people in her past.
Motivation: A rival would like her out of the picture; and an old rival family wants her found
Ideals: Disciplined, Joker. Bonds: Family, In love, Criminal record. Occupation: Barber
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'10") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 gp. Iolite (50 gp). 1 Masterwork Common Ranged Weapon.
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