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NPC Generator

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Advanced [show]


Galiena Graeme, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears light armors faded through time and improper care. She has slicked back brown hair. She tend to wears goggles to shield her eyes.

Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. Energy wise she seems alert and responsive.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She struck it rich when she found rare goods in large quantities. She has never given up on her singing dream.

Motivation: She's repulsed by the PC; and money/treasure

Ideals: Artistic, Professionalism. Flaws: Antagonistic. Bonds: Rich. Occupation: Fletcher

Voice: Hard of hearing, loud

Attributes [hide]

Galiena Graeme, Female Human Commoner 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4

Possessions: 700 sp.


Social Check DCs


Bimpnottin Dunben, Female Gnome [Permalink]

Personal [hide]

Description: This tall, slender woman is wearing a long, blue cloak. Her hair is long and blonde with streaks of chestnut, and is pulled back with small blue clips. She has several tiny amethyst earrings on each ear.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her family was turned out during the war. She and her family wandered east to less war torn lands. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Retire the richest woman in the east; and she has money and likes to spend it

Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive, Disease, PTSD. Bonds: Rich. Occupation: Roofer

Voice: Thin and wheezing

Attributes [hide]

Bimpnottin Dunben, Female Gnome Warrior 1
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)12 (+1) 13 (+1)11 (+0)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp. Silver pearl (130 gp).


Social Check DCs


Carrie Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not trust anyone and sleeps with one eye open.

History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. He became a Cook soon after.

Motivation: He has a rivalry with the Church that dominates his actions; and to get a good night's sleep

Flaws: Insomniac. Bonds: Poor, Job, Religious, Mentor. Occupation: Cook

Voice: Pirate accent

Attributes [hide]

Carrie Qualanthri, Male Elf Fighter 2
Medium (5'0") Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)16 (+3) 14 (+2)13 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Goblin, Celestial, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1000 sp. Red spinel (150 gp). Freshwater pearl (14 gp).


Social Check DCs


Greeba Read, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears her black hair up in a very large beehive style do. She has blue eyes.

Personality: Greeba is depressed about a lot of things. She tends to be a nihilist. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born in the east. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Seeks redemption; and obtaining odd cultural dwarven artifacts is her passion

Ideals: Athletic. Flaws: Depressed. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Bookbinder

Voice: Smooth and feminine

Attributes [hide]

Greeba Read, Female Half-Orc Adept 2
Medium (6'2") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 19 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)11 (+0) 14 (+2)14 (+2)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 280 gp.


Social Check DCs


Ahrim Nowhere, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his crossbow. His black hair is braided into rings. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Ahrim lived on a farm with his mother, near the main road leading to a nearby town. His mother was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Revenge; and wants to raise his children well

Ideals: Philantrophist, Persistence. Bonds: Enemies, Family. Occupation: Priest

Voice: Smooth and feminine

Attributes [hide]

Ahrim Nowhere, Male Tiefling Sorcerer 3
Medium (6'4") Tiefling, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)16 (+3) 16 (+3)16 (+3)
Skills Acrobatics +1, Athletics +5
Senses Passive Perception 13
Languages Common, Giant, Terran, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 200 gp. Azurite (12 gp). Red-brown spinel (100 gp). Zircon (20 gp). 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument.


Social Check DCs

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