Salanop Daergel, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing the road beaten gear of a warrior. Her silver hair is knotted and matted. Her otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, Salanop embodies much of what other species detest in the Gnomes. She is obsessed with her god.
History: She was raised in a white middle class family as the only child. She went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Salanop and her spouse have recently divorced.
Motivation: To end her boredom.
Ideals: Fighting, Logical. Flaws: Antagonistic, Mundane. Bonds: Religious. Occupation: Animal Trainer
Voice: Gruff and masculine
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1100 sp. 1 Everburning torch.
Pelt In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She is well dressed, constantly wearing a pastel suit, grey shirt, and violet tie. Her red fur is heavily combed to the left. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Pelt was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Through the years after Pelt was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Pelt's father didn't care for her much, and the feeling was mutual. She's also a talented Glassblower, but doesn't like to broadcast it.
Motivation: She is wracked by social anxiety; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor. Occupation: Barkeep
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 100 gp.
Bagabug Emsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He usually wears his white robe and has his trident always slung over his shoulder. His chestnut hair is heavily combed to the left. His amber eyes dart from person to person.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Spice Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable; and a rival would like him out of the picture
Ideals: Optimist. Flaws: Depressed. Bonds: In love, Criminal record, Religious. Occupation: Spice Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1 Masterwork Common Melee.
Gunnloda Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She usually wears her grey robe and has her scythe always slung over her shoulder. Her red hair is knotted and matted. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She always tries to repair and not replace. It was this mentality that drove her into the Barber business.
History: She was born the only child of a wealthy merchant. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barber. She has drifted from career to career and currently works as a Barber.
Motivation: Wants to open a new tavern; and retire the richest woman in the north
Ideals: Optimist, Persistence, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Barber
Voice: Sounds elderly
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 500 sp. 1 Masterwork Common Melee.
Yevelda Kimberly, Female Half-Orc [Permalink]
Personal [hide]
Description: She is lean but muscular and wears just a white suit. Her long white hair is drawn into a two foot long braid. She has gray eyes and a white hat with a green feather.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is a font of random trivia from the lore and stories she has discovered
History: Yevelda hails from a village terrorized by goblins. After coming to the age of reason, Yevelda took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: She has a crush on the local Cartwright; and wants to have a good time and be beloved
Ideals: Optimist, Logical, Gifted. Bonds: Enemies, Has a crush. Occupation: Merchant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 7 (-2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp.
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