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NPC Generator

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Advanced [show]


Beatrice Rylan, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She usually wears her grey robe and has her scimitar always slung over her shoulder. She wears her brown hair up in a very large beehive style do. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She is a hateful person. She taunts others and blames them for her problems. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Beatrice was born the youngest of three triplets. From there she went from mercenary job to mercenary job. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She desires power and/or immortality; and meet up once more with her childhood friend

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Beatrice Rylan, Female Human Commoner 1
Medium (4'8") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)12 (+1) 17 (+3)10 (+0)
Skills Persuasion +2, Stealth +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Tourmaline (100 gp). 1 Everburning torch.


Social Check DCs


Therlin Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a worn and beaten armor. Her silver hair is unkempt and raggedy. She wears a mask on her face.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Therlin lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To reunite with her absent mother; and her spouse's relatives view her with great suspicion

Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Poor, Family. Occupation: Mercenary

Voice: Deep voice with rolling R's

Attributes [hide]

Therlin Orcfoe, Female Dwarf Bard 2
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 15 (+2)10 (+0)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 110 gp.


Social Check DCs


Oriff Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of luck around her neck, and a ceremonial dagger on her belt. She carries with her a set of ceremonial daggers, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her hair is blonde and curly. Her eyes are likewise gray.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was raised in a island tribe. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest woman in the north

Ideals: Fighting, Optimist, Entrepeneur. Flaws: Sensitive. Bonds: Nature. Occupation: Shoemaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Oriff Trueblood, Female Dwarf Druid 1
Medium (3'10") Dwarf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 17 (+3)13 (+1) 15 (+2)14 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 sp. 1 Magnifying glass.


Social Check DCs


Jarsali Richie, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty violet coat over it. She is physically well-built. Her blonde hair is lengthy and is close to two feet long. Her eyes are violet and she is always smoking a pipe.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is obsessed with her god.

History: Jarsali was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. She found a children's book about a Half-Elf Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion.

Flaws: Ugly, Greedy. Bonds: Religious, Poor, Adventurer. Occupation: Mercenary

Voice: Forgets to breathe while speaking

Attributes [hide]

Jarsali Richie, Female Half-Elf Rogue 1
Medium (5'4") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)14 (+2) 8 (-1)12 (+1)
Skills Perception +1, Religion +4
Senses Passive Perception 14
Languages Common, Elven, Goblin, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 20 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nurkara Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She is wearing the road beaten gear of a warrior, marred by beers. She has styled her brown hair well, parting it to the left. Her otherwise smooth face is marked with small tiny scars.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Nurkara took refuge in the ruined castle and found the beat up sai and armor she uses now. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nurkara fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Persistence, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Farmer

Voice: Old thin voice

Attributes [hide]

Nurkara Steelfist, Female Dwarf Rogue 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)9 (-1) 12 (+1)9 (-1)
Skills Athletics +4, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 340 gp. Jet (160 gp).


Social Check DCs

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