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Advanced [show]


Harvest Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His fur is brown and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He has always had a great fascination with Gnomish culture. He is obsessed with finding treasure.

History: He was born at the edge of vast mountains. Harvest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Fighting, Athletic. Flaws: Racist. Bonds: Adventurer, Nature. Occupation: Soapmaker

Voice: Strong lisp

Attributes [hide]

Harvest Candle, Male Tabaxi Adept 4
Medium (5'0") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)12 (+1) 10 (+0)13 (+1)
Skills Athletics +5, Nature +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp. Bloodstone (40 gp).


Social Check DCs


Purson Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears light armors faded through time and improper care. His hair is brown and curly. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Purson and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Butcher

Voice: Loud with bravado

Attributes [hide]

Purson Rapture, Male Tiefling Rogue 3
Medium (6'2") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 14 (+2)18 (+4)
Skills Medicine +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Half-Plate.


Social Check DCs


Gillyd Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a worn and beaten armor. Her hair is short and blonde. Her eyes are a pleasant violet.

Personality: Overbrimming with self-confidence, Gillyd isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She is an amazing painter.

History: She served in the navy to pay for her family's outstanding loans. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Expand her business; and regain custody of her son

Ideals: Impeccable, Gifted. Bonds: Military, Family, Job. Occupation: Locksmith

Voice: Farmer accent

Attributes [hide]

Gillyd Aranore, Female Dwarf Wizard 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)13 (+1) 10 (+0)13 (+1)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 40 gp.


Social Check DCs


Stannor Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear red tank tops with brown pants. He is portly but not overly obese. His red hair is slicked back into a classic pompadour. His gray eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Stannor took refuge in the large cave and found the beat up hammer and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To unite with his brother; and he feels the way he acts is they only way to get by in the world

Ideals: Persistence, Artistic, Justice. Flaws: Shy. Bonds: Nature. Occupation: Ploughman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Stannor Glenfellow, Male Halfling Druid 1
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 12 (+1)14 (+2) 13 (+1)9 (-1)
Skills Intimidation +1, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Orc, Celestial
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 500 sp. Red spinel (140 gp).


Social Check DCs


Quilla Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears a blue vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her blue boots flare out at the collars. She is muscular with a powerful set of arms. Her tied-back hair is auburn. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Confrontational and typically high on some drug or another. She is able to make almost anything out of random pieces of junk.

History: Quilla was born into a poor family. Growing up, she dreamt of becoming a Warlock, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warlock in service of a powerful lord somewhere. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: To reunite with her old friends.

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Poor, Adventurer. Occupation: Detective

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Quilla Loofollue, Female Gnome Warlock 1
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)11 (+0) 14 (+2)13 (+1)
Skills Deception +3, Nature +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 30 pp.


Social Check DCs

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