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NPC Generator

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Advanced [show]


Paela Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep red leather and dull white iron scale mail. She is physically well-built. Her auburn hair is singed and shortened. She wears crescent spectacles with a black brim.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Many gnolls want her driven away; and several ex partners dislike her way of doing things and want revenge

Flaws: Ugly. Bonds: Enemies, Immigrant, Religious, Mentor. Occupation: Bowyer

Voice: Dark and ominous

Attributes [hide]

Paela Warmwater, Female Halfling Monk 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)16 (+3) 11 (+0)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Abyssal, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Bilga Deighton, Female Half-Orc [Permalink]

Personal [hide]

Description: This slender woman stands about 5'8". She wears an entirely white suit with red socks and a vest with buckled shoes. Her auburn hair is well kept. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Bilga grew up listening to her mother's many stories. She made a point of taking high paying jobs and getting most of it up front. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Half-Elven people; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Fearful, Racist. Bonds: Adventurer, Nature. Occupation: Detective

Voice: Soft and melodious

Attributes [hide]

Bilga Deighton, Female Half-Orc Barbarian 1
Medium (5'8") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp. Red spinel (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Gardain Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a long chestnut beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Gardain grew up listening to his mother's many stories. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He now travels the world, in search of power and loot.

Motivation: A strong sense of loyalty to Human people; and to reunite with his old friends

Ideals: Logical, Gifted. Flaws: Shy, Racist. Bonds: Attractive, Adventurer. Occupation: Bounty Hunter

Voice: Speaks in third person

Attributes [hide]

Gardain Balderk, Male Dwarf Adept 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)13 (+1) 11 (+0)11 (+0)
Skills Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Erky Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He dresses in blue turtlenecks beneath a black coat with violet slacks. His hair is cut close to his head. His eyes are likewise violet.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Hunter and found it very stressful. He now owns his own business.

Motivation: Marry his brother to traveling adventurers; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Job, Family. Occupation: Hunter

Voice: Breathy voice

Attributes [hide]

Erky Musgraben, Male Gnome Cleric 2
Small (3'7") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)9 (-1) 16 (+3)18 (+4)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 380 gp.


Social Check DCs


Henry Watson, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, and he perpetually has his trident ready. His moppish brown hair is in a traditional bowl cut. His eyes are likewise brown.

Personality: He can speak with the recently deceased. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Gifted. Flaws: Secretive. Bonds: Attractive, Military. Occupation: Miner

Voice: Cold and demanding tone

Attributes [hide]

Henry Watson, Male Human Commoner 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)16 (+3) 11 (+0)15 (+2)
Skills Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnoll, Giant, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp. Iolite (20 gp).


Social Check DCs

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