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NPC Generator

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Advanced [show]


Ernest Myerscough, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a colorful flower in his red hair. He wears crescent spectacles with a black brim.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a minor phobia of water and hates getting wet.

History: Ernest was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his brother to traveling adventurers.

Flaws: Shy, Fearful. Bonds: Poor, Attractive, Family. Occupation: Sellsword

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ernest Myerscough, Male Human Aristocrat 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Tiger eye turquoise (11 gp). 1 Banded mail.


Social Check DCs


Theobald Camden, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a lot of dark rich colors, with gold accents. He has a long brown beard with little hanging trinkets. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Theobald took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and to be a ploughman again

Ideals: Athletic, Philantrophist, Gifted. Bonds: Attractive, Nature. Occupation: Miller

Voice: Slurs words

Attributes [hide]

Theobald Camden, Male Human Expert 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)10 (+0) 13 (+1)13 (+1)
Skills Performance +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 gp. 1 Chain shirt.


Social Check DCs


Patrin Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears black trousers with blue and tan striped suspenders. He wears various colorful collared shirts. His silver crest is still thick. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He does not believe in violence as a means to an end. He is a dedicated Map Maker but believes his peers are too gung-ho.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Patrin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Doesn't want to be a Map Maker and was forced into it by his family; and revenge

Ideals: Justice, Pacifist. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Map Maker

Voice: Soft and melodious

Attributes [hide]

Patrin Tiammanthyllish, Male Dragonborn Wizard 2
Medium (6'8") Dragonborn, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)14 (+2) 13 (+1)11 (+0)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 260 gp. Coral (80 gp). Rose (20 gp). 6 Acid flasks.


Social Check DCs


Curran Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears just a red suit. He has shaved his head bald. He wears an eyepatch.

Personality: He is business-like. He takes instructions and follows them to the letter. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He comes from a rich western family. His family was turned out during the war. He and his family wandered west to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Professionalism, Gifted. Flaws: Ugly, PTSD. Bonds: Rich. Occupation: Shoemaker

Voice: Dutch accent

Attributes [hide]

Curran Jamjar, Male Halfling Druid 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)15 (+2) 12 (+1)17 (+3)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Huru Hadlee, Female Half-Orc [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a simple burlap shirt and baggy pants. She conceals her scimitar with her veritable burlap sack of a shirt. She has wavy auburn hair. She tend to wears goggles to shield her eyes.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.

Motivation: She is compelled to act according to her religious beliefs.

Flaws: Ugly, PTSD. Bonds: Immigrant, Job, Religious. Occupation: Servant

Voice: Farmer accent

Attributes [hide]

Huru Hadlee, Female Half-Orc Paladin 2
Medium (6'0") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Arcana +4
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Silver pearl (60 gp). Chrysoberyl (60 gp).


Social Check DCs

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