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NPC Generator

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Advanced [show]


Mardnab Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear flannel. Her attire stands in sharp contrast to her mace, which is beautifully polished and possesses an ornate carving of a cross on it. Her silver hair is slicked back into a classic pompadour. This amber eyed southerner is not easily forgotten.

Personality: She is witty, but her monotone delivery comes off as unnerving She is a logical person and will generally grow upset if things defy logic and science.

History: Mardnab hails from a village terrorized by giants. She dropped out of school before completing her studies. She has drifted from career to career and currently works as a Assassin.

Motivation: She is currently in port desperately looking for someone to get her out; and further expansion of business

Ideals: Joker, Logical. Bonds: Enemies, Job, Slave. Occupation: Assassin

Voice: Dark and ominous

Attributes [hide]

Mardnab Shadowcloak, Female Gnome Sorcerer 2
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)11 (+0) 12 (+1)17 (+3)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 110 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Nicor Ambition, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has the majority of his body covered in plate. His purple hair is thinning but still full. His eyes are white and he is always smoking a pipe.

Personality: Nicor is depressed about a lot of things. He tends to be a nihilist. He is a bit of a xeno-phobe, disliking non-Tieflings.

History: Born in a small village he learned the ways of the warrior from his father. As a young adult he joined a group advocating for an improvement in Tiefling conditions. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicor fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Athletic, Fighting. Flaws: Depressed, Racist. Occupation: Ruler

Voice: Loud with bravado

Attributes [hide]

Nicor Ambition, Male Tiefling Ranger 3
Medium (5'0") Tiefling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)10 (+0) 13 (+1)16 (+3)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2000 cp.


Social Check DCs


Simon Tenley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His right leg appears badly burned and disfigured. He has moderate length white hair. His brown eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Guard arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want him driven away.

Flaws: Hedonist. Bonds: Enemies, Rich. Occupation: Guard

Voice: Spits and sputters

Attributes [hide]

Simon Tenley, Male Human Wizard 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)15 (+2) 14 (+2)10 (+0)
Skills Athletics +2, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 150 gp. Blue quartz (13 gp).


Social Check DCs


Manfred Fawcett, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears baggy grey pantaloons and a tan scarf. His hair is always cut to a buzz. He wears an eyepatch.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He comes from a rich eastern family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has since lost track of the people in his past.

Motivation: He has money and likes to spend it.

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Family, Rich. Occupation: Detective

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Manfred Fawcett, Male Human Expert 1
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)12 (+1) 14 (+2)11 (+0)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 100 sp. Silver chalice with lapis lazuli gems (160 gp).


Social Check DCs


Purban Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a very tight haircut. His thin eyebrows rest above his beady hazel eyes.

Personality: He speaks before he thinks and is too direct. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his sister before him, after school he went straight into learning to become a Mercenary. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: Sabotage a competitor.

Flaws: Ugly, Impulsive, Disease. Bonds: Job. Occupation: Mercenary

Voice: Relaxed voice

Attributes [hide]

Purban Goodbarrel, Male Halfling Barbarian 1
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)9 (-1) 13 (+1)13 (+1)
Skills Persuasion +3
Senses Passive Perception 11
Languages Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs

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