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Advanced [show]


Gunter Everly, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is greying and his face has many wrinkles. His eyes are likewise green.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He can't help but pocket interesting objects he comes across

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken as a slave by a traveling circus and forced to perform After months of barely getting by, Gunter managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he is currently in port desperately looking for someone to get him out

Bonds: Adventurer, Enemies, Criminal record, Rich, Slave. Occupation: Fletcher

Voice: Speaks in third person

Attributes [hide]

Gunter Everly, Male Human Paladin 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)14 (+2) 10 (+0)12 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common, Gnoll, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 160 gp. 3 Tanglefoot bags.


Social Check DCs


Nadarr Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his brass crest up. He has several tiny sapphire earrings on each ear.

Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He is the product a well kept family trust fund and as such has never really known need. His psionic abilities were realized during a raid on his village. He has dedicated himself to building a better kind of golem.

Motivation: He'd like to take his coworkers down a peg; and he has passion for adventuring and risk

Ideals: Entrepeneur, Gifted. Bonds: Rich, Job, Adventurer. Occupation: Locksmith

Voice: Low and grunting

Attributes [hide]

Nadarr Baharoosh, Male Dragonborn Expert 2
Medium (6'4") Dragonborn, Lawful Good (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)13 (+1) 17 (+3)13 (+1)
Skills Athletics +4, Investigation +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 300 gp. Aquamarine (500 gp). Violet garnet (500 gp).


Social Check DCs


Tippletoe Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: She wears blue trousers with pastel and black striped suspenders. She wears various colorful collared shirts. She is portly but not overly obese. Her silver hair is cut short with large spiked bangs in the front. Her skin is flawless and her brown eyes scan people very quickly.

Personality: She dislikes all the random violence that takes place in the north. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: She comes from a rich northern family. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: To reunite with her absent mother; and she has money and likes to spend it

Ideals: Pacifist. Bonds: Attractive, Enemies, Rich, Family. Occupation: Hunter

Voice: Italian accent

Attributes [hide]

Tippletoe Quillsharpener, Female Gnome Barbarian 2
Small (3'0") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 25 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)17 (+3) 9 (-1)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Gnoll, Aquan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 380 gp. 1 Masterwork Common Melee.


Social Check DCs


Oskar Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man sports brown clothing, slightly heavier than average wear. His hair is short and silver. He is very pretty but has cold, dead eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Oskar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born several months after his mother was called into army service. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Cynical, Hedonist. Bonds: Attractive, Military, Immigrant. Occupation: Fortune-teller

Voice: Mousy voice

Attributes [hide]

Oskar Brawnanvil, Male Dwarf Commoner 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)15 (+2) 10 (+0)12 (+1)
Skills Insight +2, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Elama Floshem, Female Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears rags and sports a simple walking cane. Her hair is long and brown with streaks of auburn, and is pulled back with small tan clips. This brown eyed easterner is not easily forgotten.

Personality: Calm and collected, she is a well trained Interpreter. She does not believe in violence as a means to an end. She is a dedicated Interpreter but believes her peers are too gung-ho.

History: Born to a Animal Trainer, her mother struggled to pay the bills. Her first spouse was a Animal Trainer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Regain custody of her son; and nothing but the best is good enough for her

Ideals: Pacifist, Impeccable. Bonds: Poor, Job, Family, Enemies. Occupation: Interpreter

Voice: Soft and mumbly

Attributes [hide]

Elama Floshem, Female Elf Paladin 1
Medium (4'11") Elf, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 7 (-2)15 (+2) 8 (-1)9 (-1)
Skills Animal Handling +1, Religion +4
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp. Hematite (15 gp).


Social Check DCs

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