Joan Ainsley, Female Human [Permalink]
Personal [hide]
Description: This western woman wears professional attire. Her clothes are grease stained in places. She has wavy black hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is calm most of the time but flees social interaction. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Joan was born with her father's beautiful face. Because her father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her mother from journeying west to reunite her family. She left for the west, certain she would find work there.
Motivation: A deep hatred of goblins; and she wants revenge against goblins
Flaws: Shy. Bonds: Attractive, Poor, Immigrant, Enemies. Occupation: Animal Trainer
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 3000 cp.
Peter Ainsley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He wears his white hair down. He wears crescent spectacles with a black brim.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He also hits on women, regardless of circumstances.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Dilettante for hire.
Motivation: He wants revenge against gnolls; and revenge
Bonds: Attractive, Has a crush, Slave, Job, Enemies. Occupation: Dilettante
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 50 gp.
Chay Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is wearing a long, red cloak. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: He has always had a great fascination with Gnomish culture. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved out west to avoid the crime he committed. By chance he met his sister recently and the two have been together since.
Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends
Flaws: Racist. Bonds: Slave, Criminal record, Military, Family, Adventurer. Occupation: Doctor
Voice: Strong lisp
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Infernal, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.
Qemuel Prudence, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a large black jacket. His white hair is greasy and uncared for. His eyes are likewise gold.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Qemuel hails from a village terrorized by dire rats. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and he feels kind of lost in life
Ideals: Fighting, Justice. Flaws: Ugly, Depressed. Bonds: Enemies, Adventurer. Occupation: Armorer
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 60 gp. Peridot (60 gp). 1 Superior lock.
Dalgal Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his ceremonial dagger. He keeps his long black hair kept up in a rat tail. His eyes are green.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Dalgal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Depressed. Bonds: Religious, Poor, Immigrant. Occupation: Butcher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 220 gp.
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