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Advanced [show]


Rohesia Braxton, Female Human [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. She carries a battered crossbow and tarnished club as well. She wears a broad hat to hide her balding. She has several tiny opal earrings on each ear.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is obsessed with a lost civilization.

History: Born to a pair of adventurers, Rohesia grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: She is greedy; and a need for knowledge about a nearby landmark

Ideals: Fighting, Persistence. Bonds: Attractive, Rich, Adventurer. Occupation: Performer

Voice: Forgets to breathe while speaking

Attributes [hide]

Rohesia Braxton, Female Human Ranger 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)15 (+2) 11 (+0)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Giant, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 110 gp.


Social Check DCs


Avelina Berkeley, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair is short and auburn. This amber eyed southerner is not easily forgotten.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Avelina was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. Avelina abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker. Flaws: Emotional. Bonds: Poor, Adventurer. Occupation: Roofer

Voice: Forgets to breathe while speaking

Attributes [hide]

Avelina Berkeley, Female Human Cleric 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 11
Languages Common, Sylvan, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 110 gp.


Social Check DCs


Krimmon Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears just a red suit. His hair is short and blonde. He has green eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is a logical person and will generally grow upset if things defy logic and science.

History: Krimmon lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Sabotage a competitor; and doesn't want to be a fletcher and was forced into it by his family

Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Family, Job. Occupation: Fletcher

Voice: Pronounces O like U

Attributes [hide]

Krimmon Sunmeadow, Male Halfling Aristocrat 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)11 (+0) 17 (+3)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp.


Social Check DCs


Dagnal Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She has a large grey mantle and cape that has been intricately interwoven into her tan robe. Her white hair is slicked back into a classic pompadour. She wears a mask on her face.

Personality: This woman loves dancing and to teach people dancing more than just about anything. Around other people she will do her best to conceal her emotions and appear jolly.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dagnal took refuge in the ruined castle and found the beat up crossbow and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Her religion dominates her actions.

Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Nature, Religious. Occupation: Shepherd

Voice: Speaks in third person

Attributes [hide]

Dagnal Stoutale, Female Dwarf Commoner 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 19 (+4)9 (-1) 9 (-1)13 (+1)
Skills Perception +1, Religion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 360 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gimble Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a blue and grey handkerchief worn on his left side. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a card on it. His moppish auburn hair is in a traditional bowl cut. His eyes are likewise blue.

Personality: Always inclined to offer people food he seems plenty friendly. He feeds upon the attention of others.

History: Born to a pair of adventurers, Gimble grew up listening to his father's many stories. He dropped out of school before completing his studies. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and he is greedy

Ideals: Philantrophist, Logical. Bonds: Attractive, Adventurer, Rich. Occupation: Navigator

Voice: Smoker's lung

Attributes [hide]

Gimble Scheppen, Male Gnome Aristocrat 4
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 19 (+4)11 (+0) 17 (+3)14 (+2)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5

Possessions: 600 gp. Tourmaline (140 gp). Bloodstone (70 gp).


Social Check DCs

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