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Advanced [show]


Adelard Washington, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. His skin is fair and his fingers are delicate and long. His black hair is heavily combed to the left. His violet eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great joy in being the best Navigator in town.

History: Adelard lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Farmer, but he got bored and became a Navigator. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is greedy; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Job, Family, Adventurer, Rich. Occupation: Navigator

Voice: Spanish accent

Attributes [hide]

Adelard Washington, Male Human Fighter 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)13 (+1) 17 (+3)14 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Masterwork Thieves’ tools.


Social Check DCs


Balifra Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: This late middle aged woman is wearing a perfectly clean shirt and pair of pants and is in decent physical shape. Her white hair is kept up in a ponytail inside a broad hat. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Balifra was born in the south. At a young age she loved to build and create. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: A strong sense of loyalty to Dwarven people; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Racist. Bonds: Attractive, Guardian, Adventurer, Mentor. Occupation: Glassblower

Voice: Jamaican accent

Attributes [hide]

Balifra Bloodkith, Female Dwarf Barbarian 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 27 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 19 (+4)15 (+2) 16 (+3)12 (+1)
Skills Animal Handling +5, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Ignan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 200 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Lorilla Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: This tall, slender woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears a feathered hat to hide her balding. Her eyes are a pleasant amber.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is afraid of women and trembles around them

History: She was born to a criminal king-pin and mafia family Lorilla liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is a bit of a kleptomaniac; and marry her brother to traveling adventurers

Flaws: Shy. Bonds: Criminal record, Nature, Family. Occupation: Sellsword

Voice: Spanish accent

Attributes [hide]

Lorilla Nucklestamp, Female Gnome Paladin 2
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)14 (+2) 9 (-1)12 (+1)
Skills Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Gnome, Elven, Aquan
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 230 gp.


Social Check DCs


Windy Thundercloud, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman wears many layers of old clothing at all times and is in decent physical shape. She wears a Stetson hat to cover her moderate length black fur. She wears large thick round spectacles.

Personality: She has a massive crush on the younger sibling of the Sailor who has hired her part-time. She is obsessed with a lost civilization.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. During her travels, Windy and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Windy discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Windy fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she's looking for her big break

Flaws: Ugly, Disease. Bonds: Poor, Has a crush, Adventurer, Debt. Occupation: Sailor

Voice: Spanish accent

Attributes [hide]

Windy Thundercloud, Female Tabaxi Cleric 2
Medium (5'6") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)10 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1500 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Sarai Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a white coat over a blue low-cut shirt, and a top hat upon her head. She has a very tight haircut. Her eyes are violet.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Sarai was born with her father's beautiful face. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she seems to be bored by most things

Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Attractive, Criminal record. Occupation: Farmer

Voice: Sighs a lot, exhausted

Attributes [hide]

Sarai Shadowquick, Female Halfling Cleric 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)8 (-1) 12 (+1)10 (+0)
Skills Insight +3, Investigation +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 160 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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