Trey Rylan, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a grey armored body suit, with a simple green line shooting up and back down. His hair is red and curly. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: A deeply religious man he believes everything happens for a reason. He uses divination through singing.
History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: His religion dominates his actions.
Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Bellfounder
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 200 sp.
Cask Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears a pastel vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his pastel boots flare out at the collars, he is not a threatening figure. He keeps his long cinnamon fur kept up in a rat tail. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He has always had a great fascination with Tabaxi culture. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in a small village he learned the ways of the warrior from his mother. Brilliant and gifted he never wanted to apply himself. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cask fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Tabaxi people.
Ideals: Fighting, Gifted. Flaws: Racist, Antagonistic. Bonds: Attractive. Occupation: Beggar
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 6000 cp.
Enidda Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'3" and is a bit bulky. She is very muscular particularly in the legs. She wears professional attire. With wild golden hair. Her eyes are likewise brown.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: When she was but 8 years old her parents immigrated from the north. A freak accident while working with her Ruler father left her crippled. She moves from town to town, unable to find a place to settle.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Impeccable. Flaws: Impulsive, Disease. Bonds: Attractive, Immigrant. Occupation: Mayor
Voice: Spits words with contempt
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 20 (+5) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Ootah Windsor, Female Half-Orc [Permalink]
Personal [hide]
Description: An older woman who wears clothing that is held on in multiple layers but all of it is in poor condition, she is not a threatening figure. She keeps her long auburn hair kept up in a rat tail. Her eyes, though not visible through her cowl, are blue.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is frequently practicing swordplay.
History: She was raised in a plains tribe. She was taken from her home at a very young age. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army; and she is currently in port desperately looking for someone to get her out
Flaws: Shy. Bonds: Poor, Military, Nature, Slave. Occupation: Architect
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 140 gp. Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (400 gp). Brass mug with jade inlays (400 gp). 1 Buckler.
Nalaed Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many black ritualistic tattoos. She has the majority of her body covered in plate. With wild golden hair. She wears an eyepatch.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in a small village she learned the ways of the warrior from her father. She made a point of taking high paying jobs and getting most of it up front. She is searching for what she claims is her rightful reward.
Motivation: She has passion for adventuring and risk.
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Shoemaker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Gnome, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
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