Daar Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'3" has a big stupid grin on her face most of the time. She wears many layers of old clothing at all times. She wears her green crest up. She has gold eyes and a green hat with a yellow feather.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Daar hails from a village terrorized by orcs. When money was particularly tight she was walking through alleys when she overheard a Body Guard hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has been saving her money to try and buy her brother's freedom.
Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well
Flaws: Ugly, Fearful. Bonds: Poor, Criminal record, Enemies, Family. Occupation: Body Guard
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 1 Healer’s kit.
Flame Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears brown trousers with black and grey striped suspenders. She wears various colorful collared shirts. Her gray fur is long and unkept. She has several tiny amber earrings on each ear.
Personality: She will rave to anyone who will listen. She does not trust anyone and sleeps with one eye open.
History: The child of a Bookbinder, who enjoyed hunting, Flame was taken on many hunting expeditions. Flame liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is not mentally stable, and does not behave rationally; and money/treasure
Flaws: Ugly, Insane, Insomniac. Bonds: Rich, Nature. Occupation: Mercenary
Voice: Mousy voice
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
Possessions: 4000 cp. Moss agate (12 gp).
Kody Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned male is wearing a long, yellow, dusty cloak. He is tall, broad shouldered and powerfully built. His silver hair is unkempt and raggedy. He wears a mask on his face.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Kody was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. A gifted student he started as a Blacksmith, but he got bored and became a Merchant. He has achieved small success as a Merchant.
Motivation: He wants to meet his childhood hero; and expand his business
Ideals: Optimist. Flaws: Ugly, Greedy. Bonds: Poor, Adventurer, Job. Occupation: Merchant
Voice: Hollow voice
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Orc, Giant
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp. Sapphire pendant on gold chain (900 gp). Large well-done wool tapestry (600 gp).
Lilith Absence, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a black deerstalker hat and black clothes. Her hair is silver and curly. She has several tiny emerald earrings on each ear.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She invites people to come help in her community garden.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the east was not economically sound they moved to her current location. Days after completing her studies, news broke out that her hometown was attacked by orcs. Lilith was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Philantrophist. Flaws: Depressed. Bonds: Rich, Attractive, Immigrant, Enemies. Occupation: Mercenary
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
Possessions: 100 gp. 1 Magnifying glass. 1 Bullseye lantern.
Pallabar Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. His silver hair is knotted and matted. His face is scarred and worn.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He also is a firm believer in the manly ideal.
History: His father raised him in a mountain cabin. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Flaws: Ugly, Racist, Impulsive. Bonds: Nature, Religious. Occupation: Animal Trainer
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 210 gp.
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