Patrin Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man is dressed in earthy colors with a green and tan handkerchief worn on his right side, and a wedding ring on his right hand. His crest is black and curly. His red eyes lackadaisically let the world flow into them.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the south to a Tanner, Patrin learned a great deal about his father's area of expertise. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He struck the Tanner job and began his own company from there.
Motivation: To unite with his brother; and further expansion of business
Ideals: Opinionated, Gifted. Flaws: Antagonistic. Bonds: In love, Job, Family. Occupation: Tanner
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
Trey Kimberly, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. Beneath his clothing is a huge mess of scar tissue. His moppish black hair is in a traditional bowl cut. His eyes are likewise amber.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the north. His mother took him hunting and taught him how to get in the mind of other creatures. He tends to his Hunter job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Antagonistic. Bonds: Rich, Slave, Job, Immigrant, Nature. Occupation: Hunter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: Just what you see.
Einkil Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He wears his chestnut hair up in a very large beehive style do. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Einkil was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Einkil's father didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Disease, Antagonistic. Bonds: Family, Adventurer. Occupation: Barber
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 18 (+4) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 300 sp. Azurite (4 gp). Rose (50 gp). Golden pearl (140 gp). 1 Masterwork Heavy wooden shield.
Carrie Woods, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man does not wear sleeves and tends to eschew shirts when he can avoid it. His clothes are grease stained in places. His long chestnut hair is drawn into a two foot long braid. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While he acts the brute, he is far gentler than he would appear. He works hard and plays hard.
History: When he was but 5 years old his parents immigrated from the west. He helped his father out around the business and became quite the natural. He's also a talented Glassblower, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Hedonist. Bonds: Poor, Immigrant, Job. Occupation: Navigator
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. Citrine (40 gp). 4 Tanglefoot bags.
Broce Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Locksmith, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'8" when asserting himself. With bright white hair and a scraggly beard. His face is scarred and worn.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Racist, Secretive. Bonds: Religious, Adventurer. Occupation: Locksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 5000 cp. Sard (60 gp). 1 Half-Plate. 1 Half-Plate.
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