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Advanced [show]


Roland Law, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. He is physically well-built. His auburn hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He can't help but pocket interesting objects he comes across

History: He was born the only child of a wealthy merchant. Roland abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture; and money/treasure

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Criminal record, Adventurer, Rich. Occupation: Barkeep

Voice: Italian accent

Attributes [hide]

Roland Law, Male Human Wizard 1
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 10
Languages Common, Gnoll, Aquan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 130 gp.


Social Check DCs


Gale Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She very much looks the part of a Jeweler. She has dyed her greying cinnamon fur a little too much giving a sharp cinnamon color. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: A deeply religious woman she believes everything happens for a reason. Animals are drawn to her, and she is able to talk to them.

History: Gale lived on a farm with her father, near the main road leading to a nearby town. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To be a Cartwright again; and money/treasure

Ideals: Gifted. Bonds: Job, Religious, Family, Rich. Occupation: Jeweler

Voice: Complex vocabulary, royal

Attributes [hide]

Gale Thunder, Female Tabaxi Commoner 2
Medium (4'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Veit Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, grey, dusty cloak. With bright auburn hair and a scraggly beard. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He never swears and excessively uses polite adverbs when speaking. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He got into the Dyer business at a young age. A gifted student he started as a Fortune-teller, but he got bored and became a Dyer. He has worked as a Dyer like his father before him.

Motivation: Expand his business; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Athletic, Optimist, Philantrophist. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Veit Rakankrak, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 30 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)9 (-1) 16 (+3)10 (+0)
Skills Nature +1, Performance +2
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 9000 cp. Smoky quartz (60 gp). Coral (50 gp). Banded agate (15 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Ida Hayes, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears her red hair down. Her eyes are hazel and catlike.

Personality: She is witty, but her monotone delivery comes off as unnerving She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born in a small village she learned the ways of the warrior from her mother. She was an athlete and attended two major summer competitions. She never won. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She has a rivalry with the Church that dominates her actions; and wants to work out more often

Ideals: Fighting, Athletic, Joker, Justice. Bonds: Religious. Occupation: Merchant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ida Hayes, Female Human Ranger 1
Medium (4'10") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills History +3, Insight +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 80 gp.


Social Check DCs


Theodoric Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a moderate pudge and is not very fit. He has shaved his head bald. His eyes, though not visible through his cowl, are green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the south, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Adventurer, Immigrant. Occupation: Engraver

Voice: Uses lots of figures of speech

Attributes [hide]

Theodoric Floshem, Male Half-Elf Commoner 5
Medium (5'2") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)11 (+0) 16 (+3)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 800 gp. Rhodochrosite (5 gp). Rose (70 gp). Fiery yellow corundum (900 gp). Blue quartz (5 gp).


Social Check DCs

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