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NPC Generator

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Advanced [show]


Warryn Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This man tends to wear a blue poncho over his likewise colored trousers and shirt. He has a penchant for wearing a ring with an oversized topaz on his right hand. His moppish brown hair is in a traditional bowl cut. He has several tiny topaz earrings on each ear.

Personality: While he acts the brute, he is far gentler than he would appear. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A powerful wizard made him what he is. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Cook.

Motivation: Balancing his hectic life and new Cook responsibilities is difficult; and expand his business

Ideals: Fighting, Philantrophist. Bonds: Rich, Mentor, Job. Occupation: Cook

Voice: Sighs a lot, exhausted

Attributes [hide]

Warryn Daergel, Male Gnome Monk 1
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)16 (+3) 13 (+1)12 (+1)
Skills History +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnome, Terran, Undercommon, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp.


Social Check DCs


Salasar Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying white crest a little too much giving a sharp white color. He has several tiny ruby earrings on each ear.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: A powerful slaver made him what he is. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Mundane. Bonds: Attractive, Rich, Criminal record, Mentor. Occupation: Navigator

Voice: Sleepy voice

Attributes [hide]

Salasar Vangdondalor, Male Dragonborn Warlock 1
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 17 (+3)12 (+1)
Skills Medicine +5, Stealth +3
Senses Passive Perception 13
Languages Common, Auran, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 100 gp. Brown-green garnet (100 gp). 6 Acid flasks.


Social Check DCs


Shedinn Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His black crest has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born in a small village he learned the ways of the warrior from his mother. He dropped out of school before completing his studies. Being a Fortune-teller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Fortune-teller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Shedinn Hashphronyxadyn, Male Dragonborn Rogue 1
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)18 (+4) 11 (+0)18 (+4)
Skills Acrobatics +3, Deception +6
Senses Passive Perception 10
Languages Common, Goblin, Terran, Abyssal, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +6

Possessions: 3000 cp.


Social Check DCs


Habor Grace, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears black trousers with brown and pastel striped suspenders. He wears various colorful collared shirts. His broad hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: Habor is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with a lost civilization.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Habor grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Habor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Shoemaker

Voice: Pronounces difficult words wrong

Attributes [hide]

Habor Grace, Male Tiefling Adept 1
Medium (5'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)14 (+2) 10 (+0)19 (+4)
Skills Athletics +5, Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp.


Social Check DCs


Eiravel Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He is physically well-built. He has a long black beard with little hanging trinkets. His eyes are brown and he is always smoking a pipe.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Eiravel was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He got away from his former life and has fallen to alcoholism.

Motivation: He is content; and to find somewhere to settle down

Flaws: Insomniac, Addict, Mundane. Bonds: Attractive, Family, Job. Occupation: Assassin

Voice: Soft and mumbly

Attributes [hide]

Eiravel Mellerelel, Male Elf Ranger 2
Medium (5'5") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)14 (+2) 12 (+1)12 (+1)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. 4 Antitoxin.


Social Check DCs

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