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NPC Generator

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Advanced [show]


Bulzo Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is muscular with a powerful set of arms. His white hair is lengthy and is close to two feet long. His green unseeing eyes seem to look past you.

Personality: Stoic and calm, he prefers to meditate than take action. He is lazy, self-centered, vain, and jealous.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was granted arcane powers by his dying sister.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Disciplined, Gifted. Flaws: Disease, Selfish. Occupation: Doctor

Voice: Soft and mumbly

Attributes [hide]

Bulzo Sunmeadow, Male Halfling Monk 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 10
Languages Common, Halfling, Elven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp. Deep green spinel (40 gp).


Social Check DCs


Oppleby Beren, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is always cut to a buzz. His eyes are brown.

Personality: He dislikes all the random violence that takes place in the south. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Pacifist. Bonds: Adventurer, Immigrant, Job. Occupation: Carter

Voice: Sighs a lot, exhausted

Attributes [hide]

Oppleby Beren, Male Gnome Druid 1
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)12 (+1) 9 (-1)12 (+1)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs


River On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is wearing a long, pastel, dusty cloak. She has a penchant for wearing a ring with an oversized opal on her left hand. She sports a flattop fur cut. Her eyes are likewise blue.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a great chef.

History: Gifted from a young age, River studied abroad. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shepherd work with an outfit from a few towns over. Shepherd work suited her well, and with each successful project, she earned more gold and more respect from her peers. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: To reunite with her old friends; and she'd like to take her coworkers down a peg

Ideals: Gifted. Flaws: Depressed, Secretive. Bonds: Rich, Job, Adventurer. Occupation: Shepherd

Voice: Speaks with squeezed throat

Attributes [hide]

River On the Water, Female Tabaxi Expert 3
Medium (5'7") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)15 (+2) 16 (+3)13 (+1)
Skills Insight +5, Investigation +4
Senses Passive Perception 13
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Prosperine Pain, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears green leather gloves, a green jacket, and tight pants. She wears her silver hair up. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She has had some formal poetry training, and achieved minor success. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Justice, Artistic. Flaws: Insane, Antagonistic. Bonds: Immigrant. Occupation: Jeweler

Voice: Timid voice

Attributes [hide]

Prosperine Pain, Female Tiefling Expert 3
Medium (4'8") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Draconic, Giant, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Sarah Sydney, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a grey broad hat and grey clothes. Her silver hair, when down, is lengthy. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is overprotective of those who hire her services. Energy wise she seems alert and responsive.

History: Gifted from a young age, Sarah studied abroad. Brilliant and gifted she never wanted to apply herself. She was granted necromantic powers by her dying sister.

Motivation: To end her boredom; and to protect her home

Ideals: Professionalism, Gifted. Flaws: Mundane. Bonds: Guardian. Occupation: Shoemaker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Sarah Sydney, Female Human Aristocrat 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)11 (+0) 16 (+3)18 (+4)
Skills History +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs

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