Arnold Royal, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, brown, dusty cloak. He has a very tight haircut. His eyes are brown.
Personality: He will rave to anyone who will listen. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Arnold has worked very hard to control his curse. He tends to his Hunter job now, and dutifully fulfills any obligations he has.
Motivation: To find somewhere to settle down; and sabotage a competitor
Ideals: Opinionated. Flaws: Insane, Disease, Mundane. Bonds: Job. Occupation: Hunter
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Giant, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 130 gp.
Kerkad Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a black tunic with green highlights, and long black pants that bunch up around his shoes. His silver crest is matted, messy, and big. His red eyes have a joyful gleam in them most of the time.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Slave. Occupation: Stylist
Voice: Dark and ominous
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
Possessions: 230 gp.
Therlin Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears a tight fitting brown shirt and pants. Beneath her clothing is a huge mess of scar tissue. Her golden hair is cut short. She has a dull look in her gray eyes.
Personality: She is a Navigator first and foremost. She believes firmly that knowledge should be universal. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Therlin was born in the east. At a young age she loved to build and create. Her father was a soldier and died while she was still young. Therlin was left her father's suit of armor and trained in its use and care. She ran away from her former home and has been making her living as a Navigator for the past few years.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Persistence. Bonds: Slave, Job, Criminal record, Military. Occupation: Navigator
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1200 sp.
Salanop Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a lot of dark rich colors, with gold accents. Her chestnut hair is knotted and matted. Her fierce amber eyes like to dwell on things.
Personality: She has always had a great fascination with Dragonborn culture. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Shipwright arts, while her father instructed her in etiquette, music and courtly manner. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. She has built up a small fortune and can afford her own way.
Motivation: She is terrified, and will act out of fear; and she feels threatened by others
Ideals: Athletic. Flaws: Racist, Fearful. Bonds: Attractive, Rich. Occupation: Shipwright
Voice: Spits and sputters
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 18 (+4) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 370 gp. Large well-done wool tapestry (600 gp). Silver chalice with lapis lazuli gems (90 gp).
Sun Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears clothing that is held on in multiple layers but all of it is in poor condition. She keeps her cinnamon fur in a flapper bob. Her green unseeing eyes seem to look past you.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Sun took refuge in the old dungeon and found the beat up axe and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: A strong sense of loyalty to Dwarven people; and she would like to get married and retire
Flaws: Disease, Racist, Antagonistic. Bonds: Poor, Nature. Occupation: Mortician
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Sylvan, Celestial, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 800 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Brass mug with jade inlays (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). 1 Half-Plate.
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