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NPC Generator

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Advanced [show]


Duvamil Munggen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a weathered and beat up set of banded mail beneath an oversized blue coat. She has slicked back auburn hair. She wears round tiny glasses practically rammed into her face.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She comes from a rich eastern family. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting goblins, the young Duvamil began to lead the lost caravan. She has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often; and many goblins want her driven away

Ideals: Athletic, Entrepeneur. Bonds: Enemies, Rich. Occupation: Marshal

Voice: Uses lots of figures of speech

Attributes [hide]

Duvamil Munggen, Female Gnome Warrior 1
Small (3'0") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 15 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 20 (+5)13 (+1) 10 (+0)11 (+0)
Skills Deception +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp. Finely wrought small gold bracelet (100 gp).


Social Check DCs


Zaffrab Beren, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears rags and sports a simple walking cane. His long blonde hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are blue.

Personality: Stoic and calm, he prefers to meditate than take action. He is skeptical of what others tell him and is slow to trust.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Carpenter and found it very stressful. He struck the Carpenter job and began his own company from there.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult.

Ideals: Athletic, Disciplined, Gifted. Flaws: Shy. Bonds: Poor, Job. Occupation: Carpenter

Voice: American accent

Attributes [hide]

Zaffrab Beren, Male Gnome Commoner 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Acrobatics +3, History +3
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Jarsali Accord, Female Half-Elf [Permalink]

Personal [hide]

Description: She sports yellow clothing, slightly heavier than average wear. She is portly but not overly obese. She has red hair. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: Jarsali is depressed about a lot of things. She tends to be a nihilist. She is afraid of women and trembles around them

History: From birth she was tutored by a cruel and relentless mentor. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Flaws: Ugly, Depressed, Shy. Bonds: Mentor. Occupation: Masseuse

Voice: Sighs a lot, exhausted

Attributes [hide]

Jarsali Accord, Female Half-Elf Sorcerer 2
Medium (5'2") Half-Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)13 (+1) 11 (+0)12 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Olivia Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a simple burlap shirt and baggy pants. She conceals her scimitar with her veritable burlap sack of a shirt. She wears her hair in dreadlocks. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: While she acts the brute, she is far gentler than she would appear. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: She is the product a well kept family trust fund and as such has never really known need. Her father had invested heavily in several trade routes and wanted her to inherit them. Due to her spouse's obsession with being a Barkeep they were divorced and she won custody of their daughter. She worked as a Sailor, and she later adopted a second daughter.

Motivation: An old rival family wants her found.

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Rich. Occupation: Sailor

Voice: Deep voice with rolling R's

Attributes [hide]

Olivia Elderberry, Female Halfling Cleric 1
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)14 (+2) 10 (+0)15 (+2)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Celestial
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 800 sp.


Social Check DCs


Giselle Rayden, Female Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears an entirely brown suit with white socks and a vest with buckled shoes. Her hair is white and very short. Her face is scarred and worn.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: She was raised in a island tribe. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Revenge; and she has money and likes to spend it

Flaws: Ugly, Antagonistic. Bonds: Enemies, Nature, Rich. Occupation: Banker

Voice: Spits words with contempt

Attributes [hide]

Giselle Rayden, Female Human Wizard 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)14 (+2) 16 (+3)10 (+0)
Skills Perception +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Druidic, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 gp. Jet (150 gp). 1 Banded mail.


Social Check DCs

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