Aline Nash, Female Human [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her long silver hair is drawn into a two foot long braid. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Born in a small village she learned the ways of the warrior from her mother. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was granted druidic powers by her dying sister.
Motivation: A rival would like her out of the picture; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Bonds: Attractive, Guardian. Occupation: Miner
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'10") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Goblin, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp. Amber (160 gp).
Fragrant Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears a brown cloak and cross-gartered tan stockings, he is not a threatening figure. His white fur is matted, messy, and big. His amber eyes have a joyful gleam in them most of the time.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He got into the Miner business at a young age. His father was very strict, and drilled into him lessons on being the perfect gentleman. He then took over the family business and is one of the better Miner for hire.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Impeccable, Opinionated. Flaws: Ugly. Bonds: Job. Occupation: Miner
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 3)
Armor Class 14
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 16 (+3) | 13 (+1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: Just what you see.
Mozikth Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has done his best to style his white crest to look like a famous performer. He has red eyes and a black hat with a brown feather.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also has developed a complete distrust of the Detective profession.
History: He was born several months after his father was called into army service. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He struck the Tailor job and began his own company from there.
Motivation: Further expansion of business; and balancing his hectic life and new tailor responsibilities is difficult
Bonds: Guardian, Job, Military, Mentor. Occupation: Tailor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 110 gp.
Bruz Cholmondeley, Male Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a black costume with the symbols of the four houses of cards on his torso. His brown hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: A deeply religious man he believes everything happens for a reason. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His spouse's relatives view him with great suspicion; and to get a good night's sleep
Ideals: Persistence. Flaws: Ugly, Disease, Insomniac. Bonds: Religious. Occupation: Knight
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 150 gp.
Gilbert Enfield, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He acts crazy and hedonistic. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born on a small isolated farm. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Flaws: Ugly, Insomniac, Hedonist. Bonds: Family, Nature. Occupation: Cartwright
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 100 sp.
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