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NPC Generator

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Advanced [show]


Arnold Landon, Male Human [Permalink]

Personal [hide]

Description: He wears just a grey suit. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his black hair up. His eyes are a pleasant amber.

Personality: Cocky and sure of himself, he believes he is the best Hunter born in the past three hundred years. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Hunter arts, while his mother instructed him in etiquette, music and courtly manner. He was an apprentice working in his father's forge. Recently the stress of being a Hunter has made it difficult for him to sleep.

Motivation: Money/treasure; and further expansion of business

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Job, Rich. Occupation: Hunter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Arnold Landon, Male Human Cleric 1
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)18 (+4) 14 (+2)17 (+3)
Skills Arcana +6, Deception +5
Senses Passive Perception 12
Languages Common, Undercommon, Celestial, Draconic, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Seven Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is typically in his Hunter uniform. He has a slight overbite and is overall scrawny. He has moderate length brown fur. This hazel eyed northerner is not easily forgotten.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Seven was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has worked as a Hunter like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Opinionated. Bonds: Job, Rich, Family, Enemies. Occupation: Hunter

Voice: Can't modulate volume

Attributes [hide]

Seven Of Clay, Male Tabaxi Commoner 1
Medium (5'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 3000 cp. Freshwater pearl (14 gp).


Social Check DCs


Nagrette Bradford, Female Half-Orc [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has a slight overbite and is overall scrawny. Her long brown hair is drawn into a two foot long braid. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She dropped out of school before completing her studies. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Find a way to reverse the transformation of her brother; and her relatives are trying to arrange a marriage

Ideals: Joker, Gifted, Logical. Bonds: Job, Family. Occupation: Sailor

Voice: Tuts and clicks tongue

Attributes [hide]

Nagrette Bradford, Female Half-Orc Bard 2
Medium (5'3") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 13 (+1)10 (+0)
Skills Religion +4, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Elven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 70 gp. Chrysoberyl (50 gp). Aquamarine (400 gp). 1 Half-Plate.


Social Check DCs


Quilla Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. Her hair is silver and very short. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Quilla was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Disciplined, Philantrophist. Bonds: Attractive, Religious, Enemies. Occupation: Masseuse

Voice: Speaks with lips pursed

Attributes [hide]

Quilla Tarkelby, Female Gnome Sorcerer 2
Small (3'1") Gnome, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 260 gp. 1 Masterwork Common Melee.


Social Check DCs


Meriele Ariessus, Female Elf [Permalink]

Personal [hide]

Description: This woman has a large blue mantle and cape that has been intricately interwoven into her brown robe. She has a penchant for wearing a ring with an oversized sapphire on her right hand. She has dyed her greying brown hair a little too much giving a sharp brown color. Her ears are large.

Personality: Confrontational and typically high on some drug or another. She enjoys reading and quiet.

History: Born to a pair of adventurers, Meriele grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Addict. Bonds: Rich, Adventurer. Occupation: Spy

Voice: Squeaky

Attributes [hide]

Meriele Ariessus, Female Elf Wizard 2
Medium (4'9") Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 6 (-2)12 (+1) 17 (+3)11 (+0)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 260 gp.


Social Check DCs

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