Valafar Idea, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a black costume with the symbols of the sun god on his torso. His silver hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.
Personality: He acts crazy and hedonistic. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a pair of adventurers, Valafar grew up listening to his mother's many stories. He found a children's book about a Tiefling Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and meet up once more with his childhood friend
Flaws: Hedonist, Fearful. Bonds: Adventurer, Nature, Debt. Occupation: Sailor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 70 gp. 1 Backpack.
Corkitron Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a dagger on it. His golden hair is heavily combed to the left. His ears are large.
Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with a lost civilization.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Adventurer, Military. Occupation: Spy
Voice: Prounounces S like Z
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 8 (-1) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Elven, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 gp. 4 Antitoxin.
Fibblestib Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his right hand. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady brown eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in a small village he learned the ways of the warrior from his mother. When Fibblestib reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Logical, Fighting. Flaws: Ugly. Bonds: In love, Military. Occupation: Cartwright
Voice: Dutch accent
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 17 (+3) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Golden pearl (40 gp).
Shaena Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and is wearing a tight red one piece outfit complete with pants, hood, and a cape. Her blonde hair is singed and shortened. Her gray eyes are passionate and lively.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: From birth she was tutored by a cruel and relentless mentor. Through the years after Shaena was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Shaena's mother didn't care for her much, and the feeling was mutual. She was granted psionic powers by her dying sister.
Motivation: Wants to work out more often; and she's repulsed by the pc
Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Fortune-teller
Voice: French accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 12 (+1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 3 Antitoxin.
Nalral Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a weathered and beat up set of banded mail beneath an oversized grey coat. He wears his white hair down. His face is scarred and worn.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Energy wise he seems alert and responsive.
History: Nalral was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day
Ideals: Professionalism, Persistence. Flaws: Ugly. Bonds: Criminal record. Occupation: Seamstress
Voice: Gruff and masculine
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 350 gp.
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