Cairn Dodge, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and a wedding ring on his right hand. He has moderate length blue hair. He has a tattooed face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is harsh and unforgiving.
History: The child of a Engraver, who enjoyed hunting, Cairn was taken on many hunting expeditions. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: In love, Nature, Rich. Occupation: Unemployed
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Paggen Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears an entirely tan suit with black socks and a vest with buckled shoes. He has a long blonde beard with little hanging trinkets. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is almost excessively polite to everyone, even when angry. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Animal Trainer soon after.
Motivation: To unite with his sister; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Shy, Mundane. Bonds: Job, Family. Occupation: Animal Trainer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 3000 cp.
Vezera Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears baggy black pantaloons and a green scarf, and a wedding ring on her left hand. Her long copper crest is drawn into a two foot long braid. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.
Personality: She is very quiet and rarely speaks above a whisper. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: A powerful necromancer made her what she is. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the east.
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: In love, Mentor. Occupation: Carpenter
Voice: Posh accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 340 gp.
Cairn Victory, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is dressed in a clean black cloak covering his clean studded leather. His chestnut hair is long and unkept. His eyes are white and catlike.
Personality: Prone to second guessing himself, he comes off as nervous. He also is a firm believer in the manly ideal.
History: A powerful necromancer made him what he is. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To prove his worth to the world; and he would like to get married and retire
Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Mentor. Occupation: Glassblower
Voice: Smooth and feminine
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 250 gp.
Oriff Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is always cut to a buzz. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: She is fixated on the number 62. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. When she's not drinking or sleeping the drinks off, she's doing music.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Oriff was born on a far northern desert where she grew up under the tutelage of her father, an expert Painter. She left for the north, certain she would find work there.
Motivation: She is not mentally stable, and does not behave rationally; and retire the richest woman in the north
Ideals: Entrepeneur, Artistic. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Painter
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 4000 cp. Lapis lazuli (16 gp).
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