Ella Elton, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many yellow ritualistic tattoos. She is typically in her Painter uniform. Her golden hair is still thick. She wears large thick round spectacles.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is an amazing painter.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed her at a young age, leading to her ugly appearance. She was granted divine powers by her dying sister.
Motivation: She seems to be bored by most things; and further expansion of business
Ideals: Joker, Gifted. Flaws: Mundane, Ugly. Bonds: Job. Occupation: Painter
Voice: High pitched, excited
Attributes [hide]
Medium (4'7") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Orc, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp. 1 Banded mail.
Gerard Crosis, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and usually wears his yellow robe and has his halberd always slung over his shoulder. His red hair is cut short. His face is scarred and worn.
Personality: He acts crazy and hedonistic. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: His father raised him in a mountain cabin. Cursed with unlife at a very young age, Gerard has worked very hard to control his curse. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Flaws: Ugly, Hedonist, Disease. Bonds: Criminal record, Nature. Occupation: Fortune-teller
Voice: Raspy
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Seebo Turen, Male Gnome [Permalink]
Personal [hide]
Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and sports empty pouches on his belt. His chestnut hair is lengthy. He wears large thick round spectacles.
Personality: He likes to make people angry or surprised. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in a small desert village. Seebo was born on a far southern desert where he grew up under the tutelage of his father, an expert Junk Dealer. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is wracked by social anxiety; and to be a ploughman again
Flaws: Antagonistic, Fearful. Bonds: Nature, Immigrant, Job. Occupation: Junk Dealer
Voice: Shortens vowels
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 90 gp.
Merla Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear flannel. Her wide-brimmed hat is riddled with cuts and holes. Her hazel eyes are slightly larger than normal.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Like her father and her brother before her, after school she went straight into learning to become a Bounty Hunter. She inherited the family business which she has now maintained for 2 years.
Motivation: She is unsatisfied with her job; and sabotage a competitor
Ideals: Artistic. Flaws: Ugly, Cynical, Antagonistic. Bonds: Job. Occupation: Bounty Hunter
Voice: Old thin voice
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 17 (+3) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 400 sp.
Anselm Clifford, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is long and red with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is almost excessively polite to everyone, even when angry. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Anselm hails from a village terrorized by goblins. In his 18th year, his parents were killed by a goblins raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Anselm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Someone believes him a fraud; and money/treasure
Ideals: Impeccable. Flaws: Insane, Shy. Bonds: Rich, Enemies. Occupation: Shipwright
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 300 sp.
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