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Advanced [show]


Rezena Mystan, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman does not wear sleeves and tends to eschew shirts when she can avoid it, and sports empty pouches on her belt. She keeps her copper crest in a pixie cut. She has gleaming, smiling red eyes.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She served in the navy to pay for her family's outstanding loans. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To settle down with her crush; and wants her loneliness to end

Ideals: Optimist. Bonds: Religious, Military, Enemies, Has a crush. Occupation: Herbalist

Voice: Uses sign language

Attributes [hide]

Rezena Mystan, Female Dragonborn Aristocrat 4
Medium (6'6") Dragonborn, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)10 (+0) 12 (+1)10 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 60 pp.


Social Check DCs


Vaina Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a faded coat and loose pants complete with top hat. Her chestnut hair is well kept. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She has a small toy that she constantly fidgets with.

History: She was born blind and as such lacked many opportunities for work. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety

Ideals: Justice. Flaws: Ugly, Addict, Disease, Fearful. Occupation: Painter

Voice: French accent

Attributes [hide]

Vaina Iranapha, Female Elf Monk 1
Medium (4'8") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)11 (+0) 11 (+0)16 (+3)
Skills Arcana +2, Stealth +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Bree Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has slicked back auburn hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born in the south. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She desires power and/or immortality; and she has passion for adventuring and risk

Ideals: Optimist. Flaws: Hedonist. Bonds: Rich, Attractive, Immigrant, Adventurer. Occupation: Roofer

Voice: American accent

Attributes [hide]

Bree Glenfellow, Female Halfling Druid 1
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)8 (-1) 17 (+3)11 (+0)
Skills Animal Handling +5, Deception +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 130 gp.


Social Check DCs


Qualen Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats. He carries with him a set of shortbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His wide-brimmed hat is riddled with cuts and holes. His thin eyebrows rest above his beady blue eyes.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the south to a Locksmith, Qualen learned a great deal about his mother's area of expertise. When Qualen reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and he's repulsed by the pc

Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Military. Occupation: Locksmith

Voice: Speaks with lips pursed

Attributes [hide]

Qualen Murnig, Male Gnome Fighter 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 18 (+4)12 (+1) 18 (+4)9 (-1)
Skills Deception +1, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Trail On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears loose pants and a collared shirt complete with sweater beneath his coat. His whole body is exceptionally muscular. His gray fur has been sun bleached extensively. His eyes are copper.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Trail was born with his mother's beautiful face. A few years later when the west was not economically sound they moved to his current location. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Selfish. Bonds: Immigrant, In love, Attractive. Occupation: Dyer

Voice: Raspy

Attributes [hide]

Trail On the Water, Male Tabaxi Wizard 3
Medium (5'0") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)9 (-1) 9 (-1)12 (+1)
Skills Investigation +1, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. Large well-done wool tapestry (200 gp). Silver comb with moonstones (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs

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