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NPC Generator

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Advanced [show]


Frouse Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tan leather gloves, a tan jacket, and tight pants. His brown hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is very quiet and rarely speaks above a whisper. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised by priests from a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Frouse and his spouse have recently divorced.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Insomniac, Shy, Antagonistic. Bonds: Religious, Mentor. Occupation: Laborer

Voice: Sore throat, cough

Attributes [hide]

Frouse Albaratie, Male Gnome Wizard 3
Small (3'5") Gnome, Chaotic Good (CR 3)
Armor Class 14
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)12 (+1) 15 (+2)11 (+0)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp.


Social Check DCs


Bryseis Grief, Female Tiefling [Permalink]

Personal [hide]

Description: This woman tends to wear a black poncho over her likewise colored trousers and shirt. She is muscular with a powerful set of arms. Her hair is cut close to her head. Her gold eyes have a joyful gleam in them most of the time.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Bryseis was born in the west. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. She has never given up on her writing dream.

Motivation: Someone believes her a fraud; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Persistence, Artistic. Flaws: Shy. Bonds: Enemies. Occupation: Engraver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bryseis Grief, Female Tiefling Fighter 3
Medium (5'4") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)15 (+2) 12 (+1)18 (+4)
Skills Arcana +4, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Artisan’s tools. 1 Simple lock.


Social Check DCs


Armara Severity, Female Tiefling [Permalink]

Personal [hide]

Description: This eastern woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her clothes are grease stained in places. Her hair is short and chestnut. Her silver eyes dart from person to person.

Personality: She can speak with the recently deceased. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born to loving parents in a slum to the east. Her parents enrolled her in a Barbarian school at a young age so that she could practice her psionic talents. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Her relatives are trying to arrange a marriage; and find a way to reverse the transformation of her brother

Ideals: Gifted. Flaws: Secretive. Bonds: Poor, Immigrant, Family. Occupation: Junk Dealer

Voice: growls and snarls, animalistic

Attributes [hide]

Armara Severity, Female Tiefling Barbarian 2
Medium (5'10") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 12 (+1)20 (+5)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3

Possessions: 130 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Lidda TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner, and she perpetually has her crossbow ready. Her brown hair is still thick. Her eyes are hazel and catlike.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a font of random trivia from the lore and stories she has discovered

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lidda fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down; and she is content

Ideals: Fighting, Logical. Flaws: Selfish, Mundane. Bonds: Attractive. Occupation: Layabout

Voice: Aggressive tone

Attributes [hide]

Lidda TellPenny, Female Halfling Rogue 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)17 (+3) 11 (+0)14 (+2)
Skills History +5, Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Terran, Infernal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Trail Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a pastel vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His fur is short and black. He has gleaming, smiling hazel eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Sold as a small child to a slaver, Trail was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Trail was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Trail's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Mercenary for hire.

Motivation: He's repulsed by the PC; and to be a bookbinder again

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Job, Mentor. Occupation: Mercenary

Voice: Italian accent

Attributes [hide]

Trail Grass, Male Tabaxi Barbarian 2
Medium (5'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 24 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)12 (+1) 13 (+1)18 (+4)
Skills Performance +6, Religion +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 4000 cp.


Social Check DCs

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