Arnold Woods, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is bald on top and has large chestnut tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He speaks before he thinks and is too direct. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Marshal, but he was a colossal failure. He's also a talented Marshal, but doesn't like to broadcast it.
Motivation: He has decided he is irredeemable.
Flaws: Ugly, Impulsive, Insane. Bonds: Criminal record, Job. Occupation: Slave Trader
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Halfling, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 46000 sp. 1 Minor magic item.
Ribbles Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: 3'3" and muscular, this northern man wears a blue Stetson hat and blue clothes. His Stetson hat is riddled with cuts and holes. His brown eyes dart from person to person.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is lazy, self-centered, vain, and jealous.
History: Born in the north to a Jeweler, Ribbles learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered north to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic, Optimist. Flaws: Ugly, Selfish, PTSD. Bonds: Job. Occupation: Jeweler
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2900 sp.
Oloric Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light grey in addition to tight pants, and sports empty pouches on his belt. His hair is black and curly. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is fixated on the number 15. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A true patriot, Oloric would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He has set out to sabotage the competition.
Motivation: To end his boredom; and wants to open a new tavern
Ideals: Gifted. Flaws: Insane, Mundane. Bonds: Military, Job. Occupation: Sage
Voice: Dark and ominous
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 370 gp.
Silvo Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with wide-brimmed hat, and carries axes. His brown hair and beard is wavy and long. He has a tattooed face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Sold as a small child to a slaver, Silvo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Silvo was born on a far northern desert where he grew up under the tutelage of his mother, an expert Body Guard. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Fighting, Philantrophist. Flaws: Depressed. Bonds: Mentor, Immigrant. Occupation: Body Guard
Voice: Slurs words
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 150 gp.
Vondal Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a grey cloak and cross-gartered tan stockings. He is muscular with a powerful set of arms. His auburn hair is styled in orderly dreadlocks. His eyes are likewise brown. His teeth are white and perfect.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the north. His mother took him hunting and taught him how to get in the mind of other creatures. He left for the north, certain he would find work there.
Motivation: Balancing his hectic life and new Priest responsibilities is difficult; and expand his business
Ideals: Persistence. Bonds: Attractive, Job, Immigrant, Nature. Occupation: Priest
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 300 sp.
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