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NPC Generator

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Advanced [show]


Clerebold Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His black hair is thinning but still full. His amber unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Clerebold took refuge in the ruined castle and found the beat up longsword and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is greedy

Flaws: Disease, Sensitive, Antagonistic. Bonds: Rich, Nature. Occupation: Sellsword

Voice: Whispers

Attributes [hide]

Clerebold Martell, Male Half-Elf Commoner 2
Medium (4'11") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)11 (+0) 10 (+0)13 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 240 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Eggren Ophinshtalajiir, Female Dragonborn [Permalink]

Personal [hide]

Description: 6'4" and muscular, this western woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her red crest, when down, is lengthy. Her half smiles and red eyes are beguiling and draw you in.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Brewer arts, while her mother instructed her in etiquette, music and courtly manner. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Eggren grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Eggren. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Rich, Family. Occupation: Brewer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Eggren Ophinshtalajiir, Female Dragonborn Warlock 4
Medium (6'4") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 15 (+2)10 (+0)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 200 gp.


Social Check DCs


Nedda Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: A 2'10" northern woman, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her black hair is still thick. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Energy wise she seems alert and responsive.

History: The child of northern immigrants she idolized her father. She has chosen to use the inheritance that was left to her frivolously. She left for the north, certain she would find work there.

Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Professionalism. Flaws: Insane. Bonds: Rich, Immigrant. Occupation: Shoemaker

Voice: pre-pubescent

Attributes [hide]

Nedda Warmwater, Female Halfling Fighter 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)17 (+3) 14 (+2)17 (+3)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Halfling, Terran, Gnome, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 140 gp.


Social Check DCs


Theriatis Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He is well dressed, but even with his fine clothing he looks run-down. He has a hunchback. His wide-brimmed hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Ugly, Shy. Bonds: Job, Religious, Mentor. Occupation: Fisher

Voice: Italian accent

Attributes [hide]

Theriatis Iranapha, Male Elf Wizard 1
Medium (5'3") Elf, Lawful Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)10 (+0) 11 (+0)9 (-1)
Skills History +2, Nature +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 3000 cp.


Social Check DCs


Qemuel Merit, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them, and sports empty pouches on his belt. His long red hair is drawn into a two foot long braid. His ears are large.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Rich, Military. Occupation: Adventurer

Voice: Mumbles to self between sentences

Attributes [hide]

Qemuel Merit, Male Tiefling Warrior 3
Medium (6'8") Tiefling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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