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NPC Generator

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Advanced [show]


Heather Gracey, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is dressed in a clean brown cloak covering her clean studded leather. With wild silver hair. Her eyes are gray.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is lazy, self-centered, vain, and jealous.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her martial abilities were realized during a raid on her village. She moves from town to town, unable to find a place to settle.

Motivation: She is content; and to find somewhere to settle down

Ideals: Gifted. Flaws: Emotional, Selfish, Mundane. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Hard of hearing, loud

Attributes [hide]

Heather Gracey, Female Human Fighter 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)10 (+0) 16 (+3)17 (+3)
Skills Medicine +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 70 gp.


Social Check DCs


Euron Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a simple black robe with green stripes complete with hood. He carries with him a set of shields, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has no hair. His silver eyes dart from person to person.

Personality: He is business-like. He takes instructions and follows them to the letter. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the south, but his parents moved at a very young age to the north. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Professionalism. Flaws: Ugly, Forgetful. Bonds: Immigrant. Occupation: Laborer

Voice: Can't modulate volume

Attributes [hide]

Euron Instinct, Male Tiefling Cleric 3
Medium (5'2") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 11 (+0)18 (+4)
Skills Performance +6, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 15000 cp.


Social Check DCs


Boddynock Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is renowned for his bright tan suits and hats. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are hazel and catlike.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a white middle class family as the only child. A freak accident while working with his Bellfounder mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Shy, Mundane, Disease. Bonds: Religious. Occupation: Priest

Voice: Spanish accent

Attributes [hide]

Boddynock Oomtrowl, Male Gnome Cleric 2
Small (3'2") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)16 (+3) 17 (+3)8 (-1)
Skills Animal Handling +5, Persuasion +1
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Terran, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: Just what you see.


Social Check DCs


Caeldrim Ethanasath, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a yellow shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His black hair is kept up in a ponytail inside a deerstalker hat. His fierce brown eyes like to dwell on things.

Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. He is a great chef.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. A gifted student he started as a Courier, but he got bored and became a Assassin. He has set out to sabotage the competition.

Motivation: Someone believes him a fraud; and further expansion of business

Ideals: Gifted. Bonds: Job, Religious, Enemies. Occupation: Assassin

Voice: Strong lisp

Attributes [hide]

Caeldrim Ethanasath, Male Half-Elf Druid 1
Medium (5'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)17 (+3) 15 (+2)16 (+3)
Skills Insight +4, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Orc, Giant, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 600 sp. Freshwater pearl (16 gp).


Social Check DCs


Elaim Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. With bright silver hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irascible and easily irritated. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After a long history of fighting, Elaim and his spouse have recently divorced.

Motivation: Money/treasure; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Insane, Antagonistic. Bonds: Criminal record, Rich. Occupation: Roofer

Voice: Speaks with lips pursed

Attributes [hide]

Elaim Battlehammer, Male Dwarf Commoner 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)16 (+3) 14 (+2)12 (+1)
Skills History +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Elven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs

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