Rosamund Marlowe, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a large grey jacket, and she perpetually has her rapier ready. She has shaved her head bald. Her eyes are violet and beady.
Personality: She loves telling others what to do and how they should feel about things. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She used her abilities to trick people and travel the world for free.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Fighting, Opinionated. Flaws: Ugly. Bonds: Military, Rich, Criminal record. Occupation: Carpenter
Voice: Australian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 70 gp.
Bryseis Cheer, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is renowned for her bright black dresses and hats. She has wavy white hair. She wears a mask on her face.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was raised in a forest tribe. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Expand her business; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Immigrant, Religious, Nature, Military, Job. Occupation: Priest
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 18 (+4) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Auran, Orc, Celestial, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 600 sp. 1 Banded mail.
Oriff Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She wears tattered old clothes, marred by beers. Her feathered hat is riddled with cuts and holes. Her eyes are amber and catlike.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently she has begun working with bootleggers and crooks.
Motivation: Further expansion of business; and she feels that her past leaves her morally obligated to help
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Barber
Voice: pre-pubescent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Goblin
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp. 1 Hourglass.
Mantus Luck, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears dark leathers with embroidery. His white hair, when down, is lengthy. He is baby faced.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He never wears the same outfit twice, unless he absolutely has to.
History: He got into the Map Maker business at a young age. His childhood dream was to be a Roofer, but he was a colossal failure. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Job. Occupation: Map Maker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 60 gp. Silver comb with moonstones (300 gp).
Griselda Sylvaranth, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a colorful flower in her chestnut hair. She wears round tiny glasses practically rammed into her face.
Personality: She is fixated on the number 5. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. A true patriot, Griselda would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born to a pair of adventurers, Griselda grew up listening to her mother's many stories. She found a children's book about a Half-Elf Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: She wants to meet her childhood hero.
Flaws: Insane. Bonds: Adventurer, Attractive, Military. Occupation: Bather
Voice: Timid voice
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Evil (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 19 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Gnoll, Goblin, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
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