Ranala Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'3" and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears her auburn hair up. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Ranala is depressed about a lot of things. She tends to be a nihilist. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She got into the Tanner business at a young age. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has since lost track of the people in her past.
Motivation: Marry her sister to traveling adventurers; and wants to open a new tavern
Flaws: Depressed. Bonds: Rich, Job, Family. Occupation: Tanner
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Tiger eye turquoise (10 gp).
Charles Mori, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears rags and sports a simple walking cane. He has shaved his head bald. He is baby faced.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born at the edge of vast desert. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Doesn't want to be a Baker and was forced into it by his family; and marry his sister to traveling adventurers
Ideals: Persistence. Bonds: Poor, Attractive, Religious, Nature, Family. Occupation: Baker
Voice: Indian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 pp. Obsidian (15 gp). 1 Masterwork Common Ranged Weapon.
Oriff Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who wears a fancy grey dress, she is not a threatening figure. She wears a wide-brimmed hat to cover her moderate length black hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: Abrasive and pushy, she has a hard time making friends. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She dropped out of school to support her sick father, and resented it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Doesn't want to be a Servant and was forced into it by her family; and a need for knowledge about a nearby landmark
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Rich, Family, Adventurer. Occupation: Servant
Voice: Switch between two voices
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 240 gp.
Tree In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears long strands of sapphire and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her brown fur is knotted and matted. She has copper eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born several months after her mother was called into army service. Her mother was very strict, and drilled into her lessons on being the perfect lady. She now mingles about in high society.
Motivation: Nothing but the best is good enough for her.
Ideals: Justice, Impeccable. Flaws: Antagonistic. Bonds: Rich, Military. Occupation: Beggar
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 500 sp.
Dell High-hill, Female Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a tight fitting red shirt and pants. With wild golden hair. She has gleaming, smiling violet eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is lazy and tries to find solutions quickly.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When money was particularly tight she was walking through alleys when she overheard a Bowyer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Marry her sister to traveling adventurers; and she doesn't get along with people that don't share her tastes
Ideals: Joker. Flaws: Ugly, Lazy. Bonds: Poor, Slave. Occupation: Bowyer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!
