Sarah Beitz, Female Human [Permalink]
Personal [hide]
Description: She wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sai, just in case. She is physically well-built. Her hair is black and very short. Her fair skin shows little sign of her aristocratic breeding.
Personality: She speaks before she thinks and is too direct. A true patriot, Sarah would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Sarah was born into a poor family. Growing up, she dreamt of becoming a Expert, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Expert in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with her old friends; and she has passion for adventuring and risk
Flaws: Impulsive. Bonds: Attractive, Military, Poor, Adventurer. Occupation: Sailor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 gp.
Percival Quinton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears brown leather gloves, a brown jacket, and tight pants. With bright golden hair and a scraggly beard. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to open a new tavern; and he is greedy
Flaws: Disease. Bonds: Attractive, Rich, Nature, Job. Occupation: Tanner
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Xappan Flair, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears dark leathers with embroidery, he is not a threatening figure. He keeps his blue hair in a pixie cut. His white eyes dart from person to person.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His father raised him in a mountain cabin. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has worked as a Stableman like his mother before him.
Motivation: Nothing but the best is good enough for him; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Shy. Bonds: Adventurer, Nature, Job. Occupation: Stableman
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 18 (+4) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Celestial, Abyssal, Terran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Everard Kelsey, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man likes to wear ponchos typically of a light grey in addition to tight pants. He keeps his brown hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born in the east, but his parents moved at a very young age to the west. He moved out west to avoid the crime he committed. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has decided he is irredeemable; and to pay off his debts
Ideals: Justice. Bonds: Criminal record, Immigrant, Rich, Debt. Occupation: Armorer
Voice: Sounds elderly
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Aelar Iranapha, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing a long, blue cloak. He is an epitome of beauty. His black hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He can speak with the recently deceased. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He feels the way he acts is they only way to get by in the world; and he has money and likes to spend it
Ideals: Gifted, Entrepeneur, Impeccable. Bonds: Attractive, Rich, Enemies. Occupation: Unemployed
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Dwarven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp. Eye agate (16 gp).
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