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NPC Generator

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Advanced [show]


Rimple Turen, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, typically a more casual-formal manner. His hair is greying and his face has many wrinkles. His eyes are a pleasant violet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to be a locksmith again

Ideals: Opinionated. Flaws: Mundane. Bonds: Attractive, Immigrant, Job. Occupation: Fisher

Voice: Hard of hearing, loud

Attributes [hide]

Rimple Turen, Male Gnome Aristocrat 3
Small (3'8") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)17 (+3) 15 (+2)11 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Giant, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Dayereth Horner, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears just a yellow suit. He has a penchant for wearing a ring with an oversized ruby on his right hand. With bright golden hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Dayereth was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Doesn't want to be a Marshal and was forced into it by his family.

Ideals: Fighting. Flaws: Depressed, Antagonistic. Bonds: Rich, Family. Occupation: Marshal

Voice: Farmer accent

Attributes [hide]

Dayereth Horner, Male Half-Elf Paladin 1
Medium (4'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)13 (+1) 9 (-1)18 (+4)
Skills Arcana +3, Deception +6
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp.


Social Check DCs


John Chester, Male Human [Permalink]

Personal [hide]

Description: He wears just a grey suit. He is portly but not overly obese. His hair is brown and curly. His eyes are a pleasant gray.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Several ex partners dislike his way of doing things and want revenge; and further expansion of business

Flaws: Shy. Bonds: Military, Job, Adventurer, Enemies. Occupation: Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

John Chester, Male Human Ranger 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)14 (+2) 14 (+2)10 (+0)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 sp.


Social Check DCs


Dynamic Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears a well pressed and immaculate suit (or dress). His fur, while still mostly orange, has prominent grey streaks. He wears an eyepatch.

Personality: He is very quiet and rarely speaks above a whisper. He cannot resist a sob story and will often dote over anyone who has one.

History: Dynamic was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Glassblower

Voice: Smooth and feminine

Attributes [hide]

Dynamic Shore, Male Tabaxi Wizard 2
Medium (6'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)11 (+0) 8 (-1)14 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 390 gp.


Social Check DCs


Blossom Appleblossom, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears an entirely red suit with black socks and a vest with buckled shoes. She sports a flattop hair cut. Her half smiles and blue eyes are beguiling and draw you in.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is frequently practicing swordplay.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Blossom grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Blossom. She used her abilities to trick people and travel the world for free.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Optimist. Bonds: Attractive, Military, Criminal record. Occupation: Shipwright

Voice: Boston accent

Attributes [hide]

Blossom Appleblossom, Female Halfling Cleric 1
Small (2'8") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)9 (-1) 9 (-1)15 (+2)
Skills Perception +1, Religion +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp.


Social Check DCs

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