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Advanced [show]


Gerard Shirley, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Shoemaker. He has a penchant for wearing a ring with an oversized topaz on his left hand. His long silver hair reaches down to his waist. His brown eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He has set out to sabotage the competition.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Philantrophist, Optimist. Bonds: Job, Rich, Nature. Occupation: Shoemaker

Voice: Speaks like tongue is numb

Attributes [hide]

Gerard Shirley, Male Human Wizard 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 120 gp. Large well-done wool tapestry (200 gp).


Social Check DCs


Burgell Turen, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a blue vest and prefers violet and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a small hat to cover his moderate length brown hair. His face is covered beneath a completely black helmet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He takes great joy in being the best Mortician in town.

History: He got into the Mortician business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Military. Occupation: Mortician

Voice: Mumbles to self between sentences

Attributes [hide]

Burgell Turen, Male Gnome Bard 2
Small (3'7") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 22 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 20 (+5)11 (+0) 16 (+3)9 (-1)
Skills Arcana +2, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 160 gp.


Social Check DCs


Spring On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear pastel clothing when he does not wear armor. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a card on it. His black fur is lengthy and is close to two feet long. He has several tiny topaz earrings on each ear.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He is the product a well kept family trust fund and as such has never really known need. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and find a way to reverse the transformation of his brother

Ideals: Optimist. Bonds: Rich, Family, Criminal record, Job, Enemies. Occupation: Carpenter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Spring On the Water, Male Tabaxi Wizard 1
Medium (5'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)10 (+0) 16 (+3)13 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 sp.


Social Check DCs


Gnarsh Wade, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing right arm. He dresses in black turtlenecks beneath a violet coat with tan slacks. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His gray unseeing eyes seem to look past you.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has all his life been fascinated with music.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with a spirit at a very young age, Gnarsh has worked very hard to control his curse. He left for the east, certain he would find work there.

Motivation: To find somewhere to settle down; and nothing but the best is good enough for him

Ideals: Artistic. Flaws: Disease, Mundane. Bonds: Immigrant. Occupation: Adventurer

Voice: Speaks with squeezed throat

Attributes [hide]

Gnarsh Wade, Male Half-Orc Fighter 2
Medium (6'6") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)9 (-1) 16 (+3)10 (+0)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +5

Possessions: 8000 cp.


Social Check DCs


Sariel Siannodel, Female Elf [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, she is an attractive figure. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her brown hair is drawn into a tight pony tail with a clover scrunchie. She has a tattooed face.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born at the edge of vast forest. Sariel was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Sariel decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Joker. Bonds: Poor, Attractive, Criminal record, Nature. Occupation: Miner

Voice: Farmer accent

Attributes [hide]

Sariel Siannodel, Female Elf Monk 2
Medium (5'5") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 9 (-1)15 (+2)
Skills History +3, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1700 sp.


Social Check DCs

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