Quilla Gummen, Female Gnome [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner, and she perpetually has her quarterstaff ready. Her long red hair is drawn into a two foot long braid. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Around other people she will do her best to conceal her emotions and appear jolly.
History: Quilla was raised in a hard working conservative environment. Like her father and her brother before her, after school she went straight into learning to become a Unemployed. She's also a talented Spy, but doesn't like to broadcast it.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Fighting, Logical. Flaws: Shy. Bonds: Attractive, Job. Occupation: Unemployed
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 100 gp.
Felgrat Huckabee, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears professional attire. His blonde hair is cut jaggedly and amateurishly. His green eyes dart from person to person to random spaces in the air.
Personality: Prone to second guessing himself, he comes off as nervous. He also is a firm believer in the manly ideal.
History: Felgrat hails from a village terrorized by drow. In his 17th year, his parents were killed by a drow raid, leaving Felgrat alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Many drow want him driven away; and a deep hatred of drow
Flaws: Shy, Impulsive. Bonds: Attractive, Poor, Enemies. Occupation: Weaver
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Good (CR 2)
Armor Class 13
Hit Points 13 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 10 (+0) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 170 gp.
Adelard Hailey, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears baggy grey pantaloons and a blue scarf. His golden hair is slicked back into a classic pompadour. His violet eyes peer out from beneath his small grey hat.
Personality: He is happy with his job as a Knight. He turns his eye from what people do, preferring to live and let live. He has all his life been fascinated with singing.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Adelard began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by illithids. Adelard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: To pay off his debts; and wants to open a new tavern
Ideals: Artistic, Entrepeneur. Bonds: Job, Enemies, Debt. Occupation: Knight
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 500 sp. Hematite (10 gp). 1 Chain shirt.
Aura Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 5'11". She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her black fur, when down, is lengthy. Her otherwise smooth face is marked with small tiny scars.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Aura was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently she has begun working with bootleggers and crooks.
Motivation: Seeks redemption.
Ideals: Joker. Flaws: Insane. Bonds: Attractive, Criminal record, Poor. Occupation: Barber
Voice: Timid voice
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Goblin, Ignan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 370 gp.
Anastrianna Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: 5'5" and muscular, this northern woman wears a tan vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her tan boots flare out at the collars. She has shaved her head bald. She wears crescent spectacles with a black brim.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She believes the world needs to unite to get rid of dire rats once and for all.
History: She was born the only child of a wealthy merchant. Anastrianna abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.
Motivation: Revenge; and many dire rats want her driven away
Ideals: Athletic, Joker, Entrepeneur. Bonds: Enemies, Adventurer. Occupation: Shepherd
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp.
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