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NPC Generator

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Advanced [show]


Jocelyn Breeden, Male Human [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a green coat with tan slacks. He is bristling with hidden weapons, mostly morningstars and greataxes. He wears his golden hair up in a very large beehive style do. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Jocelyn was born the youngest of three triplets. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He's since become an addict/alcoholic.

Motivation: To clean up the streets; and his relatives are trying to arrange a marriage

Flaws: Addict, Fearful. Bonds: Criminal record, Guardian, Family. Occupation: Junk Dealer

Voice: High pitched and raspy

Attributes [hide]

Jocelyn Breeden, Male Human Aristocrat 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)10 (+0) 13 (+1)8 (-1)
Skills Athletics +5, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +2

Possessions: Pink pearl (160 gp).


Social Check DCs


Ermina Van Es, Female Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is long and golden with streaks of red, and is pulled back with small brown clips. Her ears are large.

Personality: This woman loves music and to teach people music more than just about anything. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Sold as a small child to a slaver, Ermina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She has had some formal music training, and achieved minor success. She has never given up on her music dream.

Motivation: She wants to meet her childhood hero; and she desires power and/or immortality

Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Adventurer, Mentor. Occupation: Fletcher

Voice: Old thin voice

Attributes [hide]

Ermina Van Es, Female Human Expert 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)9 (-1) 14 (+2)13 (+1)
Skills History +1, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Nybarg Alston, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears tight fitting clothing which further accentuates his frame. His blonde hair is still thick. He has gleaming, smiling green eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is harsh and unforgiving.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Half-Orcs in the west were limited. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Flaws: Greedy, Antagonistic. Bonds: Attractive, Immigrant, Enemies. Occupation: Masseuse

Voice: Cold and demanding tone

Attributes [hide]

Nybarg Alston, Male Half-Orc Warrior 2
Medium (6'0") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)12 (+1) 11 (+0)14 (+2)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5

Possessions: 30 pp. 1 Darkwood Buckler.


Social Check DCs


Heather Browning, Female Human [Permalink]

Personal [hide]

Description: She dresses in brown turtlenecks beneath a red coat with yellow slacks. She has shaved her head bald. Her eyes are blue and beady.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born blind and as such lacked many opportunities for work. As a young adult she joined a group advocating for an improvement in Human conditions. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: A strong sense of loyalty to Tabaxi people; and tabaxi compassion

Ideals: Joker, Extrovert. Flaws: Ugly, Disease, Racist. Occupation: Shipwright

Voice: Timid voice

Attributes [hide]

Heather Browning, Female Human Warlock 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)17 (+3) 11 (+0)10 (+0)
Skills Nature +5, Persuasion +2
Senses Passive Perception 10
Languages Common, Auran, Dwarven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: 90 gp. 1 Banded mail.


Social Check DCs


Marbas Belief, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has styled his purple hair well, parting it to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has always had a great fascination with Dwarven culture. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of a Engraver, who enjoyed hunting, Marbas was taken on many hunting expeditions. He was taken from his home at a very young age. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and dwarven compassion

Flaws: Racist. Bonds: Attractive, Religious, Nature, Slave. Occupation: Cook

Voice: Boston accent

Attributes [hide]

Marbas Belief, Male Tiefling Ranger 2
Medium (5'9") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)15 (+2) 17 (+3)15 (+2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 cp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp).


Social Check DCs

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