Gerbo Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a tan collared shirt and brown pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has moderate length white hair. His violet eyes dart from person to person to random spaces in the air.
Personality: Prone to second guessing himself, he comes off as nervous. He believes the world needs to unite to get rid of illithids once and for all.
History: He was born in a small plains village. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gerbo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and to be a dyer again
Flaws: Shy. Bonds: Enemies, Nature, Attractive, Job. Occupation: Architect
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 19 (+4) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Beast Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with tan socks and a vest with buckled shoes. He has no fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with finding treasure.
History: He was born a particularly ugly child, much to the horror of his parents. He moved from fad to fad and when he turned 15 he discovered writing. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent mother
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Adventurer, Family. Occupation: Gardener
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp.
Uthemar Teinithra, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'5" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is styled in orderly dreadlocks. His ears are large.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is an amazing painter.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Uthemar and his spouse have recently divorced.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Slave. Occupation: Gardener
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Ignan
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Masterwork Uncommon Weapon.
Enna Mystralath, Female Elf [Permalink]
Personal [hide]
Description: Standing 4'8", this woman is generally well dressed albeit a few years behind the times. Her white hair is thinning but still full. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Enna was born with her father's beautiful face. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Enna grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Enna. She now owns her own business.
Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark
Ideals: Joker. Bonds: Attractive, Criminal record, Job, Adventurer. Occupation: Priest
Voice: Eastern European accent
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Sylvan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Chain shirt. 1 Half-Plate.
Arha Gresham, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a penchant for wearing a ring with an oversized ruby on her left hand. Her moppish red hair is in a traditional bowl cut. Her ears are large.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born a particularly ugly child, much to the horror of her parents. Arha was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Arha decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Arha managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: Money/treasure; and she feels that her past leaves her morally obligated to help
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record. Occupation: Armorer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'11") Half-Orc, Neutral Evil (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 210 gp.
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