Ella Copeland, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'2" and is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her tied-back hair is brown. She is baby faced.
Personality: Ella is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born in the east, but her parents moved at a very young age to the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Ella's homeland. Ella decided to take the middle way and become a bodyguard. She left for the east, certain she would find work there.
Motivation: She's repulsed by the PC; and she is unsatisfied with her job
Ideals: Extrovert, Fighting. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Armorer
Voice: Whispers
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Undercommon, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5
Possessions: 200 sp. Tiger eye turquoise (8 gp).
Kite In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman very much looks the part of a Performer. Her fur is brown and curly. Her green eyes dart from person to person.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born in the south her family was never financially stable. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Performer. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants a kiss; and to be a map maker again
Flaws: Depressed. Bonds: Job, Poor, Has a crush, Adventurer. Occupation: Performer
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp. 1 Masterwork manacles. 1 Masterwork Thieves’ tools. 1 Magnifying glass.
Marigold Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: This woman is very fat, and tends to wear a red poncho over her likewise colored trousers and shirt. She wears her silver hair up in a very large beehive style do. Her eyes are blue and beady.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Marigold was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: She has a rivalry with the Church that dominates her actions; and she wants revenge against dire rats
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Enemies, Religious, Mentor. Occupation: Dilettante
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Terran, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 600 sp. 1 Masterwork Common Melee.
Eridred Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'2". She wears a worn and beaten armor, and her gloved hand is found clutching a shield. Her blonde hair is smooth and relatively long. Her face is covered beneath a completely black helmet.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is able to fit into much smaller and tighter spaces than normal.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has been saving her money to try and buy her brother's freedom.
Motivation: She's repulsed by the PC.
Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Family. Occupation: Marshal
Voice: Irish accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 40 gp.
Pikar Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: 2'10" and lanky with angular features, he is an attractive figure. He wears rags and sports a simple walking cane. His chestnut hair is still thick. He tend to wears goggles to shield his eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Pikar was born with his mother's beautiful face. His parents enrolled him in a Paladin school at a young age so that he could practice his psionic talents. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Joker, Logical, Gifted. Bonds: Poor, Attractive, Criminal record. Occupation: Seamstress
Voice: Speaks like tongue is numb
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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