Menny Nackle, Female Gnome [Permalink]
Personal [hide]
Description: She wears bulky tan painted plate armor. She wears a colorful flower in her golden hair. She is baby faced.
Personality: She is happy with her job as a Tanner. She turns her eye from what people do, preferring to live and let live. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She worked as a nervous Tanner and found it very stressful. After a long history of fighting, Menny and her spouse have recently divorced.
Motivation: Further expansion of business; and she'd like to take her coworkers down a peg
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job, Slave. Occupation: Tanner
Voice: Hollow voice
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 18 (+4) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Abyssal, Goblin, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp. 1 Masterwork Uncommon Weapon.
Smoking Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with pastel lining and desert motifs. Her black fur is slicked back into a classic pompadour. She has several tiny opal earrings on each ear.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is able to make almost anything out of random pieces of junk.
History: The child of a Layabout, who enjoyed hunting, Smoking was taken on many hunting expeditions. A few years later when the south was not economically sound they moved to her current location. She now mingles about in high society.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Disciplined, Gifted. Bonds: Rich, Nature, Immigrant. Occupation: Bounty Hunter
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 3)
Armor Class 14
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. 1 Everburning torch. 4 Smokesticks. 3 Acid flasks.
Millicent Blyth, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She sports a flattop hair cut. Her eyes, though not visible through her cowl, are violet.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in a small village she learned the ways of the warrior from her mother. Her mother had invested heavily in several trade routes and wanted her to inherit them. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She has money and likes to spend it; and retire the richest woman in the north
Ideals: Entrepeneur, Passionate, Fighting. Bonds: Rich. Occupation: Scribe
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Naal Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his silver hair up. His green eyes peer out from beneath his wide-brimmed violet hat.
Personality: Cocky and sure of himself, he believes he is the best Ploughman born in the past three hundred years. He receives visions of the future at random moments
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His homeland was ravaged by war and he spent much of his life rebuilding it. He now owns his own business.
Motivation: To reunite with his absent father; and balancing his hectic life and new ploughman responsibilities is difficult
Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Job, Family. Occupation: Ploughman
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 60 gp.
Miles Fidget, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the east. He moved out south to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Joker. Bonds: Immigrant, Criminal record. Occupation: Gardener
Voice: Farmer accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp.
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