Dalaba Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her whole body is exceptionally muscular. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are amber and she is always smoking a pipe.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: The child of a Actor, who enjoyed hunting, Dalaba was taken on many hunting expeditions. She dropped out of school before completing her studies. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Wants to work out more often; and money/treasure
Ideals: Impeccable, Logical, Athletic. Bonds: Immigrant, Rich, Nature. Occupation: Shipwright
Voice: Smoker's lung
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 29000 sp. 1 Minor magic item.
Alberich Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a fancy brown suit. His auburn hair, when down, is lengthy. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Alberich is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Alberich was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Alberich was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Alberich decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Since then, he has sought to make the best of life.
Motivation: A rival would like him out of the picture; and he's looking for his big break
Ideals: Optimist. Bonds: Attractive, Family, Poor, Criminal record, Adventurer. Occupation: Fisher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
Possessions: 2000 cp.
Raymond Halsey, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. His whole body is exceptionally muscular. His brown hair is cut short. His face is scarred and worn.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also has developed a complete distrust of the Navigator profession.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Raymond took refuge in the old dungeon and found the beat up club and armor he uses now. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Job, Nature. Occupation: Mercenary
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 500 sp. Cloth of gold vestments (110 gp).
Kilia Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 3'9" and dresses in collared shirts and wears a proper scarf over her head. Her right hand appears badly burned and disfigured. Her auburn hair is slicked back into a classic pompadour. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She snorts whenever she laughs or is feeling confident. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption.
Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Criminal record. Occupation: Sellsword
Voice: Dutch accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Breastplate.
Bilga Perry, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a white wide-brimmed hat and white clothes. She has done her best to style her red hair to look like a famous performer. She has several tiny emerald earrings on each ear.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Further she is a bit of a stoner and is frequently out of it.
History: Bilga was raised in a hard working conservative environment. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She now mingles about in high society.
Motivation: Marry her sister to traveling adventurers; and find a way to reverse the transformation of her sister
Ideals: Gifted. Flaws: Depressed, Addict. Bonds: Rich, Job, Family. Occupation: Servant
Voice: Australian accent
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 280 gp. 1 Masterwork Common Ranged Weapon.
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