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Advanced [show]


Susannah Barney, Female Human [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'9" when asserting herself. Her chestnut hair is styled in orderly dreadlocks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She believes the world needs to unite to get rid of giants once and for all.

History: She was born in the west. She moved from fad to fad and when she turned 15 she discovered singing. She moves from town to town, unable to find a place to settle.

Motivation: She has a rivalry with the Church that dominates her actions; and she wants revenge against giants

Ideals: Artistic. Flaws: Selfish. Bonds: Rich, Enemies, Immigrant, Religious. Occupation: Ploughman

Voice: Can't modulate volume

Attributes [hide]

Susannah Barney, Female Human Bard 1
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)17 (+3) 9 (-1)14 (+2)
Skills History +5, Religion +5
Senses Passive Perception 9
Languages Common, Abyssal, Draconic, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: Just what you see.


Social Check DCs


Adrie Adler, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She typically wears a sleeveless long coat of deep yellow leather and dull violet iron scale mail. She wears her silver hair up in a very large beehive style do. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Adrie lived on a farm with her mother, near the main road leading to a nearby town. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Her spouse's relatives view her with great suspicion; and she has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Adventurer, Family. Occupation: Sailor

Voice: Voice breaks

Attributes [hide]

Adrie Adler, Female Half-Elf Warlock 1
Medium (5'4") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)11 (+0) 12 (+1)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: Aquamarine (200 gp). 1 Healer’s kit.


Social Check DCs


Anne Hartford, Female Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, she is an attractive figure. She wears a brown shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. She wears her black hair up in a very large beehive style do. She wears large thick round spectacles.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She uses money and sex appeal to get what she needs; and to pay off her debts

Ideals: Passionate, Extrovert. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Body Guard

Voice: Voice breaks

Attributes [hide]

Anne Hartford, Female Human Fighter 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)9 (-1) 14 (+2)11 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 30 gp.


Social Check DCs


Mormo Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he usually wears his black robe and has his bow always slung over his shoulder. He wears a deerstalker hat to hide his balding. His gold eyes dart from person to person.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Mormo hails from a village terrorized by gnolls. There was a wharf not far from home where he often wandered off to fish. He has achieved small success as a Fisher.

Motivation: To pay off his debts; and a deep hatred of gnolls

Ideals: Justice. Bonds: Enemies, Nature, Job, Debt. Occupation: Fisher

Voice: Speaks with lips pursed

Attributes [hide]

Mormo Ennui, Male Tiefling Expert 3
Medium (6'5") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)18 (+4) 10 (+0)18 (+4)
Skills Medicine +2, Stealth +3
Senses Passive Perception 10
Languages Common, Infernal, Elven, Gnoll, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Masterwork Heavy wooden shield.


Social Check DCs


Azza Swift, Female Tiefling [Permalink]

Personal [hide]

Description: She prefers to wear green pants and tee shirts, and she perpetually has her halberd ready. She wears a colorful flower in her red hair. She has a dull look in her gold eyes.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She has all her life been fascinated with writing.

History: She was born in the north. Azza was born on a far northern island where she grew up under the tutelage of her mother, an expert Spy. She has never given up on her writing dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Opinionated, Artistic. Bonds: Attractive, Immigrant. Occupation: Spy

Voice: Low and grunting

Attributes [hide]

Azza Swift, Female Tiefling Adept 3
Medium (5'4") Tiefling, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)13 (+1) 15 (+2)18 (+4)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs

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