Joan Milton, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a grey shirt with thin red vertical stripes and black pants. She keeps her brown hair in a pixie cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is a hateful person. She taunts others and blames them for her problems. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She now spends her time doing works of charity.
Motivation: To unite with her sister.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Knight
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Darkwood Buckler.
Orsik Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who is typically in his Shoemaker uniform, he is not a threatening figure. He wears a colorful flower in his golden hair. He wears crescent spectacles with a black brim.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with a lost civilization.
History: Orsik was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Disciplined. Bonds: Job, Attractive, Adventurer, Family. Occupation: Shoemaker
Voice: Whispers
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 160 gp. Obsidian (7 gp).
Gimurt Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses in brown turtlenecks beneath a blue coat with brown slacks. His red hair, when down, is lengthy. He wears a mask on his face.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He also has developed a complete distrust of the Knight profession.
History: Born in the east his family was never financially stable. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.
Motivation: To be a Knight again.
Bonds: Poor, Enemies, Job, Religious, Adventurer. Occupation: Barkeep
Voice: Ums and uhs a lot
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 18 (+4) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Sylvan, Giant, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Emerald In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He is physically well-built. His fur is short and white. His eyes are yellow and he is always smoking a pipe.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to loving parents in a slum to the west. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Baker they were divorced and he won custody of their son. He worked as a Miller, and he later adopted a second son.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry his sister to traveling adventurers
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Family, Poor. Occupation: Miller
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 24000 sp.
Leaf Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is renowned for her bright pastel dresses and hats. Her fur is lavender and curly. Her green eyes dart from person to person.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Leaf hails from a village terrorized by orcs. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Baker. She became a Baker soon after.
Motivation: She has decided she is irredeemable; and she has comitted a past crime that haunts her to this day
Ideals: Joker. Bonds: Enemies, Job, Criminal record. Occupation: Baker
Voice: Sensual and smooth
Attributes [hide]
Medium (4'11") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
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