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Tenena Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is generally shirtless and showing off her tattooed chest. She wears a deerstalker hat to hide her balding. She wears large thick round spectacles.

Personality: Tenena wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Marshal, who enjoyed hunting, Tenena was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Tenena took refuge in the large cave and found the beat up monstrous two handed axe and armor she uses now. She has since lost track of the people in her past.

Motivation: Doesn't want to be a Glassblower and was forced into it by her family; and she has a rivalry with the church that dominates her actions

Ideals: Disciplined, Extrovert. Bonds: Nature, Family, Religious. Occupation: Glassblower

Voice: Creaky witch voice

Attributes [hide]

Tenena Miggledy, Female Gnome Ranger 2
Small (3'0") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 10 (+0)10 (+0)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Erias Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear flannel. His chestnut hair is cut short with large spiked bangs in the front. His eyes are amber and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his sister before him, after school he went straight into learning to become a Unemployed. He struck the Unemployed job and began his own company from there.

Motivation: To be a Weaver again.

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Poor, Job. Occupation: Unemployed

Voice: Old thin voice

Attributes [hide]

Erias Daerdahk, Male Dwarf Barbarian 1
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)14 (+2) 11 (+0)6 (-2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 300 sp. 4 Tanglefoot bags.


Social Check DCs


Drifting On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and is pretty ugly. He wears a small hat to cover his moderate length lavender fur. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Justice, Impeccable. Flaws: Ugly, Insane, Shy. Occupation: Server

Voice: Relaxed voice

Attributes [hide]

Drifting On the Water, Male Tabaxi Warrior 1
Medium (6'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 18 (+4)14 (+2) 11 (+0)16 (+3)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 30 gp. Amber (150 gp).


Social Check DCs


Aelar Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears yellow leather gloves, a yellow jacket, and tight pants. He wears his brown hair up in a very large beehive style do. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invites people to come help in his community garden.

History: Aelar hails from a village terrorized by illithids. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aelar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aelar. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic, Philantrophist. Bonds: Attractive, Enemies, Criminal record. Occupation: Sage

Voice: Low and grunting

Attributes [hide]

Aelar Aloro, Male Half-Elf Cleric 1
Medium (5'3") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)13 (+1) 15 (+2)13 (+1)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 80 gp.


Social Check DCs


Naill Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He sports blue clothing, slightly heavier than average wear. His golden hair is heavily combed to the left. His fair skin shows little sign of his aristocratic breeding.

Personality: Naill is depressed about a lot of things. He tends to be a nihilist. He has all his life been fascinated with dancing.

History: He comes from a rich eastern family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and retire the richest man in the east

Ideals: Artistic, Entrepeneur. Flaws: Depressed. Bonds: Attractive, Rich. Occupation: Bowyer

Voice: Stutters

Attributes [hide]

Naill Selevarun, Male Elf Barbarian 3
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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