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Advanced [show]


Anne Yorke, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many pastel ritualistic tattoos. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She wears her silver hair down. Her eyes are a pleasant green.

Personality: Aggressive, abrasive, and angry, Anne embodies much of what other species detest in the Humans. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Born to a pair of adventurers, Anne grew up listening to her father's many stories. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She now travels the world, in search of power and loot.

Motivation: She has passion for adventuring and risk.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Religious. Occupation: Spice Merchant

Voice: Hissing voice

Attributes [hide]

Anne Yorke, Female Human Cleric 1
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)16 (+3) 14 (+2)15 (+2)
Skills History +5, Insight +4
Senses Passive Perception 12
Languages Common, Abyssal, Elven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 130 gp. Moonstone (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Flame In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman stands a little under 4'7" and is a bit bulky. She is very muscular particularly in the legs. She wears a simple burlap shirt and baggy pants. She conceals her halberd with her veritable burlap sack of a shirt. She has no fur. Her green eyes are slightly larger than normal.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Flattery will make her almost putty in your hands.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. Her parents were killed by illithids in a raid when she was still a young child. The illithids captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by illithids. Flame was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.

Motivation: Many illithids want her driven away; and she has a rivalry with the church that dominates her actions

Flaws: Ugly, Shy, Selfish. Bonds: Religious, Enemies. Occupation: Courier

Voice: Speaks with squeezed throat

Attributes [hide]

Flame In Shadow, Female Tabaxi Expert 1
Medium (4'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)11 (+0) 16 (+3)17 (+3)
Skills Animal Handling +5, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 40 gp. A life-sized copper and silver statuette of a cockatrice. (100 gp).


Social Check DCs


Gale In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has a moderate pudge and is not very fit. He keeps his red fur in a pixie cut. His eyes are amber and catlike.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born a particularly ugly child, much to the horror of his parents. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Marshal.

Motivation: Nothing but the best is good enough for him; and wants to open a new tavern

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Mentor, Job. Occupation: Marshal

Voice: Timid voice

Attributes [hide]

Gale In the Wind, Male Tabaxi Commoner 3
Medium (6'8") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)12 (+1) 8 (-1)15 (+2)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Halimath Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He wears bulky tan painted plate armor. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are green.

Personality: He has always had a great fascination with Human culture. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Halimath was born with his father's beautiful face. He was taken as a slave by a traveling circus and forced to perform He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to have a good time and be beloved; and human compassion

Ideals: Optimist. Flaws: Racist. Bonds: In love, Attractive, Slave. Occupation: Ploughman

Voice: Pirate accent

Attributes [hide]

Halimath Sylvaranth, Male Elf Warlock 1
Medium (5'4") Elf, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 14 (+2)12 (+1) 12 (+1)12 (+1)
Skills Nature +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 500 sp. Red spinel (140 gp).


Social Check DCs


Zook Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a robe, a symbol of his god around his neck, and a dagger on his belt. His moppish white hair is in a traditional bowl cut. His green eyes dart from person to person.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Zook enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Zook was born the youngest of three triplets. His mother had invested heavily in several trade routes and wanted him to inherit them. He has been saving his money to try and buy his sister's freedom.

Motivation: Money/treasure; and wants to raise his children well

Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Family, Rich. Occupation: Masseuse

Voice: Gruff and masculine

Attributes [hide]

Zook Maekkelferce, Male Gnome Expert 3
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 14
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)18 (+4) 16 (+3)14 (+2)
Skills Performance +4, Stealth +5
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Aquan, Celestial, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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